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==The Legend== ===Old Canon=== Back in the days of yore, when Warhammer Fantasy was a combination of tabletop game and role-playing game, the campaign "Terror Of The Lichemaster" (for the tabletop) introduced Heinrich Kemmler as the first playable 'special character' (along with the Skaven as a race). "Terror Of The Lichemaster" dealt with Kemmler's rise to power and eventual downfall (at least in canon, it was possible for Kemmler to actually 'win' the campaign in play). Kemmler however wasn't destroyed, he returns in "Vengeance Of The Lichemaster". (Written as a RPG-supplement, where he is the Big Bad Evil Guy.) It turned out that after his first defeat, he managed to flee retribution and attempted to find a moment of respite at the Abbey A la Maisontaal in the Grey Mountains, pretending to be a pilgrim. The residing abbot (a powerful cleric of Taal) saw through his magical disguise and hammered Kemmler with a spell that severed him from his magical power source permanently. (What would today be known as Shyish, but back then was left nebulous). Still, Kemmler managed to escape once again and spent many years as an insane hermit in the mountains; his old foes believing him dead and the abbot never realising who he'd driven off and secure in the knowledge the black mage would not regain his powers. But he was wrong: in his errance, Kemmler chanced upon a daemon which offered to restore his powers if he would kill in Chaos' name; each soul he claimed for the daemon's patron(s) granting him a measure of power. (It is left unclear who exactly Kemmler bargains with, the demon he encounters is said to be 'serving Nurgle' but 'showing an unusual interest in the necromantic arts'). Kemmler, eager for revenge, and at that point utterly batshit insane after years of barely surviving, agreed to the bargain. "Vengeance Of The Lichemaster" then deals with Kemmler's slow restoring of his power with terror attacks meant simply to kill and secure magical power (striking at prospectors, lone hovels and farms, an isolated human village and a small dwarven mine outpost; with the PC's getting the chance to limit the damage in most places), until he felt secure enough to raise 'a famous chieftain having terrorised the region in ages past' as his champion (Back then called Hans Zwemmer, but who would later become [[Krell]]). With enough raw magical power from his wanton killing and undead under his command, he then launches an all-out attack against the Abbey A la Maisontaal, where he is eventually defeated for good. (The player characters having to either bargain with Skaven or chance risking using an artefact made of pure warpstone to counter his magicks.) ===Modern Canon=== ====Origin==== Heinrich Kemmler burnt with the need for power. Having recognised the limits that mortality placed upon him in his early years, Kemmler made it his life's work to escape them. He plunged into the world of necromancy as a young man, and by the time he had reached his fortieth year he was able to raise entire graveyards of corpses to do his bidding. Kemmler became a great and much-feared Necromancer, plundering every Wizard's tower and ancient temple he could find in his search for dark truths. In the hills beyond Quenelles in Bretonnia his army had smashed the zombie legions of the Council of Nine, an alliance of nine powerful necromancers. In the dark woods beyond the town of Bögenhafen in the western Empire, he had overcome the three Vampire Wizards of Blutwald and all their armies of walking dead. In the crypts beneath castle Vermisace he had overcome the ancient Liche wizard and all his acolytes and was since known as The Lichemaster. His star was in the ascendant for many decades until ambitious rivals began to usurp his power. United, those who Kemmler had defeated proved stronger than even the self-styled Lichemaster. At the Battle of Ten Thousand Skulls, Kemmler's foes succeeded in driving him to his knees. Although he finally managed to scatter his attackers with a great spell of confusion, his body was broken and his mind blasted in the battle. ====Tomb of Krell==== For many years Heinrich wandered the Grey Mountains and the Border Princes as little better than a half-sane beggar. It was in the Vaults where by some quirk of fate, he uncovered the tomb of Krell; a long dead Chaos Champion whose burial mound was so magnificent it towered high above him. Here Kemmler struck a terrible pact with the gods. They restored him to his former power and in return, Heinrich swore to slay and destroy in their name. The name of the Lichemaster once again struck terror into the hearts of ordinary folk. ====Later activities==== The tales of these two monsters were many. In 2491 IC they attacked Brettonian abbey at la Maisontaal which contained a powerful artifact stolen from the Skaven. It was only thanks to the skill and heroism of Duke Tancred of Quenelles that the abbey wasn't destroyed utterly in a three-way battle. Kemmler escaped and fled back in the Grey Mountains while the Skaven returned to Skavenblight with their prize. Tancred returned with much honour and spent the rest of his life chasing the Lichemaster. The Duke was eventually killed at the Battle of Montfort Bridge, smashing Kemmler's forces. The Wood Elves remember Kemmler for the Battle of the Cairns, when he raised a huge army from the many cairns in the forest, ancient human burial mounds long forgotten that were site of great mystical energy closely linked with the health of the Elves woodland home. By attacking in winter the Elves were at their weakest and it was thanks to the great and venerable treeman Durthu who roused the native wood spirits, and the sacrifice of a warrior-elder Sceolan (who grievously wounded Kemmler before Krell cut Sceolan's head off) that the necromancer fled and his army was defeated, though not before he caused great swathes of devastation to the forest, managing to strike further into the realm than any previous attacker. Funnily enough Kemmler showed up in the woods many times before this point, seemingly being one of the few outsiders who can enter and leave the woods of Athel Loren without issue (sometimes he'd even show up with Krell). If he was ever spotted he'd either turn the sentries to dust or have Krell hack them apart, and if the Elves ever gathered in number to catch him he'd just vanish on the spot, like mist in a breeze. Presumably thanks to this he learned where the cairns were and also how to navigate the woods without fail, allowing him and his army to set their path straight to the Oak of Ages before his defeat. After his loss the Elves celebrated because he wouldn't show back up in their forest again... for a few years anyway. Though perhaps he never knew it, Kemmler's wanderings in the mountains were subtly guided by the spirit of Nagash - part of an evil plan that would free Krell and unite him with the forces of the Undead. Nagash's plans suffered a minor setback following the heavy casualties that the Lichemaster's armies suffered at the Battle of Maisontaal Abbey, but in time they bore rich and terrible fruit. ====[[End Times]]==== Despite his honored place in the history of the game, Kemmler is hit by a third set of retcons that are hard on him. GW mixed up the business relationship, with Krell becoming so independent that it appears that Krell is the master and Kemmler is the servant. He gets enlisted by Arkhan the Black to help him retrieve Nagash's staff, Alakanash. But Kemmler is so independent, he chafes at the idea of servitude to the point of mania. The two of them summon an army and attack the abbey where it is being held, getting caught in a protracted battle against a Bretonnian army. At this point Kemmler gets called a servant of Nagash one too many times by Arkhan, so he goes goes "fuck it!" and turns his back on Nagash to serve the Chaos Gods. He abandons the battle to sneak into the abbey's vaults to try and take the staff for himself. Just as Kemmler grabs the staff, Arkhan confronts him and Kemmler triumphantly proclaims his new allegiance. He tries to get Arkhan to join him, but the liche is actually loyal to Nagash and genre savvy. Arkhan rebuffs Kemmler, telling him that the Chaos Gods will fuck him over on a whim and calling Kemmler a loser. This enrages the necromancer and the two engage in a destructive magical duel, Lichemaster vs Liche (which Arkhan, being the smartass that he is, comments on). Despite being evenly matched in magic power following Kemmler's power boost from the Chaos Gods, Arkhan's thousands of years more experience with magic proved decisive. A beam-of-war between the two results in Kemmler being ripped to pieces. The magical backlash causes the abbey to explode and the blast floors most of both armies. To add insult to injury for Kemmler, Arkhan survives and laughs it off with nothing more than charred robes. Thus, Warhammer Fantasy's first Special Character was the first Special Character killed off in the End Times (the jury’s still out on whether this was intended or not). In hindsight, this seemed to be foreshadowing for what GW [[Rocks Fall, Everyone Dies|would end up doing to the Warhammer Fantasy setting]]. <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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