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==On the Tabletop== {| class=wikitable ! 7th Edition || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''High Marshal Helbrecht:''' || 180 || 6 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++ |} {| class=wikitable ! 8th Edition || Pts || WS || BS || S || T || W || A || Ld || Sv |- | '''High Marshal Helbrecht:''' || 150 || 2+ || 2+ || 4 || 4 || 6 || 5 || 9 || 2+/4++ |} {| class=wikitable ! 9th Edition || Pts || WS || BS || S || T || W || A || Ld || Sv |- | '''High Marshal Helbrecht:''' || 160 || 2+ || 2+ || 4 || 4 || 8 || 6 || 9 || 2+/4++ |} Pre 9th: Helbrecht is a Space Marine [[Warboss]], no kidding. He has ATSKNF, and Chapter Tactics: Black Templars (Adamantium Will and Crusader, plus he gets Rage and Counterattack if anybody dies to shooting), and his unique rule gives him the rather awesome ability to <strike>call a WAAAAGH</strike> give all black templars on the field Fleet and Hatred for one assault phase of your choosing. His warlord trait gives him and his squad Furious Charge, which is great. Gear wise he has artificer armor, an iron halo, frag and krak grenades, a combi-melta, and a relic power sword that gives him an extra D3 attacks on the charge. Honestly, Helbrecht is used a lot like [[Ghazghkull Mag Uruk Thraka|Ghazghkull]]. Send him up the field charging at your enemy's lines with a bunch of Marines/Boyz, call the WAAAGH! when you're getting close, and everything in your opponent's army will die from that charge. He's pretty good on his own with a potential 7 attacks on the charge plus whatever bonuses he can pick up from USR's, plus he gives his whole unit Furious Charge. He's a relatively straightforward character; just run him up to the enemy and kill whatever's in front of him. For some reason GeeDubs decided that the chapter master of a FLEET based chapter shouldn't have orbital bombardment. 9th: Come 9th edition Helbrecht is a monster of a frontline commander, with capital F. His warlord trait gives him 1+ to advance and charge rolls, and +1 to charge rolls to any BLACK TEMPLAR units, allowing his boys to join in any fight he is throwing down in. Additionally, to make him an even scarier commander, in the fight phase his 6" aura gives 1+ strength to all BLACK TEMPLAR CORE units, and re roll all attack rolls of 1 while in the command phase he can let one BLACK TEMPLARS CORE/CHARACTER unit re-roll all hit rolls. Finally, both his gun (now a combi-melta bolt rifle so he gets some good range on his gun) and his sword have 2 profiles (and his thralls ready to throw some meager hands as well) allowing him to either clear chaff or pop a fucking Rhino filled with heretics or shave the legs off a knight. The one major drawback to all this awesome is the fact that he's now a Primaris Marine. While this gives him quite a bit of access to some powerful stratagems, it also means that his transport options are now severely scaled back. Gone are the days of cramming him into a Land Raider full of eager initiates and neophytes, now he has to live with the smaller Impulsors and Repulsors with only one Crusader Squad. In 9th He is an easy choice for a HQ slot to lead your Black templars into battle.
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