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==The People== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Which kingdom do these people call home? (1d100) |- ! 1-10 | Eataine: Home of sweet wine and sunshine, not to mention countless important people. It also houses the jewel of civilization, but be warned that Elves raised in Lothern go unmatched in their invidiousness. |- ! 11-20 | Saphery: No place offers greater access to all the forms of wisdom, but don't expect it to come easily. Like Hoeth, the people here love swords and inscrutability above all else. Magic practically drips off the landscape. |- ! 21-30 | Avelorn: This realm is still lush with trees, some of which can hold conversation. Corruption dissipates here, as if the world was not doomed to be warped by the weight of evil. Locals are nigh unbreakably serene. |- ! 31-40 | Ellyrion: Each country in western Ulthuan has an equestrian tradition, but only on these plains does it come into full flower. Be careful to avoid the young mares— you wouldn't want to poach an Ellyrian paramour, after all. |- ! 41-50 | Caledor: The people of this kingdom conform strictly to the land. Their houses look like rock crags, their jewelry burns like flowing lava, and their airs would make a dragon proud(er). Surprisingly good beaches, though. |- ! 51-60 | Tiranoc: Tiranoc serves as a grim reminder to all High Elves. Its lost glory evokes remorse, bitterness, and eventually true resolve. The place is mostly highlands now, though some fair meadows still remain. |- ! 61-70 | Chrace: A wild realm centered around soldiery, woodsmanship, tests of courage, and calling others frivolous. The locals compete with Caledorians regarding who can be least welcoming to outsiders. |- ! 71-80 | Nagarythe: A waste, perhaps unworthy of the title of kingdom. They do not even have a true prince, not since he was still skulking about. Though bastions of civilization endure, many choose to live in roving clans. There isn't anyone else in the world you'd rather fight Naggarond scum with. |- ! 81-90 | Cothique: You will never find more skilled sailors than in Cothique, which is lucky because the land itself is so terrible. However, despite the salt marshes and ghost caves, they are richer here than in some inner realms. |- ! 91-100 | Yvresse: The largest realm of Ulthuan by area, and the one people least want to visit. The landscape is powerful and bounteous, but covered in blinding mists. None are surprised when told that Yvressi elves hunt daemons regularly. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |What type of soldier prevails within the local levy? (1d100) |- ! 1-20 | Archers: These young militiamen are more than just skirmishers, they are a symbol of Ulthuan's future. This means that if they get slaughtered by a monster or something, people will react unfavorably. |- ! 21-40 | Spearmen: It is said that one would be better off charging a cliffside than an elven phalanx. Great generals have been known to pull off complex, improvised maneuvers with their spear companies. |- ! 41-60 | Rangers: These light troops are well-acquainted with the terrain and thus best-suited to defending it. In arms, they are diverse. In spirit, they are independent. In number, they are actually relatively plentiful. |- ! 61-80 | Silver Helms: These are Ulthuan's noble children, sworn to defend the land from beast and interloper alike. They come equipped as a heavy cavalry hammer to complement the anvil of spears. |- ! 81-90 | Regional Troops: Tiranoc has its charioteers, Avelorn has its guardswomen. The fact that these elites will always be in demand means that, unfortunately, fewer of them will be left under a given lord's purview. |- ! 91-100 | Lords and Heroes: Yours is a land not of warriors, but of heroes! In seriousness, mages and the best fighters serve as lynchpins for the army, so having many call this place home bodes well for its reputation. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Which virtue is best embodied in these elves' attitudes towards life? (1d100) |- ! 1-18 | Pride: These elves know their place, and it is a high place indeed. Their legacy and deeds practically speak for themselves. |- ! 19-36 | Valor: The passing of ages will invariably temper a people. From daemons, to dark elves, to dwarfs, we are always up to the challenge. |- ! 37-52 | Grace: She who can balance dignity with beguilement will eventually take up the stance of the Tor, drawing nations to her person. |- ! 53-68 | Skill: Part of becoming a complete individual is to find an endeavor and excel in it. One's community ought to spur this drive. |- ! 69-84 | Passion: Precious few beings in this world exist long enough or reflect deeply enough to traverse the inner landscape fully. |- ! 85-100 | Honor: Think of honor as a light which shines forth from your life. It not only inspires admiration, but illuminates the benighted. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |From which vice does the populace suffer most acutely? (1d100) |- ! 1-18 | Arrogance: When pride says, “What I do is right,” arrogance will instead claim, “I can do no wrong.” While pride girds the self, arrogance compares to others. This is by no means to suggest the two are mutually exclusive. |- ! 19-36 | Distance: At some point, many elves develop an adamant wish: To keep their home and all within it decidedly out of the world's reach. This causes them to limit such vulnerabilities as communication and empathy when dealing with outsiders. |- ! 37-52 | Despair: In private moments, it can seem impossible to dispel the notion that our people have been broken in some deep, fateful way. So much accumulated pretense, all built upon a crumbling cliffside. |- ! 53-68 | Obsession: Arguably the dark side of that mastery for which we so ardently strive. To pursue a vocation for its own sake is to run the risk of drowning in its depths; the worthiness of the task will not save you. |- ! 69-84 | Debasement: We'd like to think that only something like a human would be so naive as to crave perfect freedom— the history of the pleasure cults evinces otherwise. All that aside, some actions simply betray our nature, and should be avoided. |- ! 85-100 | Sanctimony: A righteous soul never hesitates to offer correction when he sees others doing wrong. In time, this might even evolve into a type of leadership through goodness. Why should anyone dissent to such an arrangement? |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Which of the benevolent gods do the people worship above all others? (1d100) |- ! 1-20 | Balanced Worship: Many believe the blessed Cadai to be most profoundly regarded as the momentary faces of an ever-turning mandala. Between them, all life is held in balance and good order; amidst them, all praise radiates. Thus, holding onto a single deity as the central fixture of one's life is rendered illogical at base. Those who hold this view often find that ritual observance becomes quite time consuming. |- ! 21-30 | Asuryan: The center of the crown. The king of all gods. The source of birth and rebirth. Just as he looks down on the world from his palace, so do we look down on all other lands from ours. It is from this vantage point that he finds himself free to create, liberated from time's deceptions. It was through the fires of his wisdom that Aenarion and all his (true) successors were raised to their rightful seats of authority. |- ! 31-40 | Vaul: In his imperfection, he represents our own flawed attempts at creation. His blindness, though scornful, teaches the noble lesson of humility. One would be hard pressed to find an artisans' community in the ten realms which does not contain at least a small shrine to the master of smiths. Most of these in turn double as semi-active forges where local metalworkers can refine their most significant pieces. |- ! 41-50 | Isha: In a world such as ours, true compassion is a rare thing indeed. The mother of the elves continues to muster whatever powers remain to her, that she may see her children able to weather the arrows of the ages. And if she cannot save them, she takes the weight of their fall upon an ever-mourning, ever-bleeding heart. In return, Isha begs that we show kindness towards one another, and preserve nature against befoulment. |- ! 51-59 | Kurnous: Place and border hold no comfort for the master of the hunt; if the heavens are too small for him, he will gladly leave his fellow Cadai in the clouds and roam the world with mortals. He descends the mountains in pursuit of the most worthy of prizes: A challenge. Importantly, however, Kurnous will never lose himself to this excitement, instead regulating himself and his followers in order to preserve the hunt's essence. |- ! 60-68 | Hoeth: There was a time when the wisdom of elves staved off the obliteration of our world. Since then we have never failed to honor the giver of all true learning, for Hoeth's knowledge provides the framework upon which we can proceed to bend our surroundings away from chaotic disorder. One might postulate that he and Kurnous form a duopoly which sanctifies the mortal urge to strive after wants and needs. |- ! 69-77 | Lileath: What stands hidden before you? What tantalizes you with its evanescence? Is it the future? A secret locked in another's mind? An evasive bit of magic? Redemption, at last? Lileath of the Moon will bare all to those willing to play her fleeting games. Be careful, for it is all in a spirit of innocence. One might postulate that she and Loec form a duopoly which sanctifies the unspoken wish for denial and uncertainty. |- ! 78-86 | Loec: The so-called shadow dancer is not merely the god of literal performances, but of all practices which hide one meaning behind another. Little surprise that it was Loec who first installed the tradition of singing a mournful song in the middle of every feast, and of capping off funerals with a war anthem. His escapades against those much more powerful than himself also mark him out as a champion of the meek. |- ! 87-95 | Mathlann: The voyagers say he is wilder than Kurnous, more obscure than Hoeth; a king like Asuryan, but a dark one whose realm reflects and swallows heaven. I suppose he's also the god of that tingly feeling one gets after drinking the seawater. Everyone who lives in storming distance of the brine has reason to appease the oceans' lord, but those who think of themselves as “dynamic” and “untamed” will do so eagerly. |- ! 96-100 | Khaine: Who would admit it? Sometimes, the world is murderous, and the bounds acceptability cannot hold all the contents of one's need. The formal rite of the many-faced killer does not... always involve degenerate bloodbathing, but it will always be forbidden in the lands of the Phoenix King. What gory deeds can be found in these people's future, or perhaps their past, that they would engage in such worship? |}
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