Editing
Hive Guard
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==On the Tabletop== ===Seventh Edition=== Hive Guard in seventh edition are quite the useful creatures. While their BS was dropped to 3, the [[Impaler Cannon]] (which they start with) now ignores line of sight AND cover. This means that vehicles that rely on jinking need to be extra careful and the amount of dakka a brood of these suckers can put out from a completely safe location, such as behind a BLOS wall, creates a zone that your opponent's lighter vehicles need to be wary of. Another "advantage" they have is the overall nerfing of [[Zoanthrope|Zoanthropes]], making the brains much less of an auto-include and freeing up not only elites slots but requiring more reliable anti-tank. They do come with downsides, however. Their gun only shoots as far as a bolter, they have an average leadership, and their shock-cannon "upgrade" is complete trash. They are far more durable than they seem and can even win the odd assault if they aren't fighting dedicated assault units, but every turn they aren't glancing things is a turn they are being useless. If static defense is untenable for the mission, they need to keep advancing under the cover of a synapse creature. Luckily their complete lack of caring about LoS means that with creative movement your enemy should pretty much never be able to shoot them. ===Upgrades=== *[[Shock Cannon]]: The only weapon upgrade hive guard have, the shockcannon pumps out a small blast with the haywire special rule. It's strong enough to do okay against infantry but it's hampered by its extremely depressingly short range of 18". The real icing on the cake? [[herp|It loses the awesome ignores cover ignores LoS rules the Impaler has]]. [[derp|And it costs 5 more points.]] MAYBE if you throw them in a [[Tyrannocyte]] and you know your opponent loves spamming land raiders. Avoid. *Adrenal Glands/Toxin Sacks: Why? Your hive guard shouldn't be in assault. Perhaps adrenals if you REALLY want that fleet to get closer faster. If you ARE crazy enough to take adrenals on them, don't forget to [[ork|paint them red.]] === Eighth Edition === Hive Guard are considered one of [[Genestealer|the best]], if not [[Awesome|THE best]], unit of the eighth edition Tyranids. With 2 shots at BS 3+, Strength 8, AP-2, and d3 damage, their shooting is highly effective against elite infantry, transports, and tanks, the last of which is something only the [[Tyrannofex]]'s Rupture Cannon can boast among the nid arsenal. Aside from being versatile in what they like to murder, including things that can be tricky for tyranids to murder otherwise, they are highly cost efficient. On top of that, their impaler cannons still ignore line of sight and have 36" range, so with smart deployment your opponent will [[RAGE|garner the attention of]] [[Khorne]] as he tries and fails to dispose of your little tank-busting friends. The shock cannon is now cheaper than the impaler cannon, with a lower strength, less AP, and less range. It also does not ignore line of sight. However, it is an assault weapon rather than heavy, and against vehicles any wound roll of 4+ deals an extra mortal wound, which becomes d3 mortal wounds on a 6+. Overall less versatile than the impaler cannon, but it does melt vehicles like butter. Now, the real kicker? [[Dakka|Single-Minded Annihilation]]. For 2 command points, a unit of Hive Guard can get a whole additional round of shooting each turn. [[Anal Circumference|And the max unit size is 6]]. Praise the [[Hive Mind]]! [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Tyranid]] {{Tyranids-Creatures}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information