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==Hive World Origins== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Hive World Origins (d100) |- ! 01-15 | '''Newly Settled:''' The world was colonised in recent centuries and is still in early stages of industrialisation. Many minor factions and noble houses are still vying for power. The world may be in a state of cold war, or is calmly settling into it's place in the imperium. The hives are likely in their first stages of development, with some areas resembling sprawling cities rather than true hive spires. The air is still just clean enough to breathe even at some of the lower levels, though pollution is steadily worsening. |- ! 16-50 | '''Ancient World:''' The planet has been part of the Imperium for millennia. The power structure on the planet is likely set in stone. The rulers rule and the tithe is always met, one way or another. Rebellion may be unthinkable and unwanted, or deeply suppressed, though it lingers in the hearts of some. The hives likely blanket the planetâs surface, with levels that are abandoned, forgotten, or host to forgotten things far below. |- ! 51-52 | '''War-torn:''' The planet was once devastated by war, civil or otherwise, leaving much of its surface ruined and pockmarked with craters, scattered with bunkers, fortresses, and trenches spread like veins across the planet. Hive levels, spires, or entire Hives may function as training grounds or armouries, and citizens often live in the shadow of rusting war machines, working or destroyed. Mandatory military service and impressment is common, with every citizen trained to fight. May still be in a constant state of war. |- ! 53-55 | '''Fragmented Hive World:''' The planetâs hives operate as isolated city-states, each ruled by a separate governing authority likely have little to no contact or cooperation between them. This division may have arisen due to ancient rivalries, catastrophic communications failures, or cultural and political differences. Hives may be at war, or trying to reunify. Or the hive may function perfectly as it is, with each producing different products, or being entirely self sustaining. Individuals may not even remember the reason for the split, with everyone telling their own version of the story. Each hive will have its own secrets, history, culture, and traditions. |- ! 56-58 | '''Rebel World:''' Known for repeated uprisings against the Imperium, or their local rulers. Many factions vie for control, with gangs and subversives controlling areas ofâor entireâhives. Arbites precincts are like fortresses, arbitors are likely better armed, armoured, and in much higher numbers than the local PDF. Whether they are loyal is another question. Fighting is likely constant, the citizens weary, production sufferingâand the lack of fulfilled tithe is noted. |- ! 59-61 | '''Lost Colony:''' The planet was once forgotten or abandoned by the Imperium, rediscovered centuries or millennia later, and is still adjusting to its re-establishment. Many secrets hide in the crumbled ruins and collapsed levels in the spires of the Hives. A plague, an uprising put down, a disgraced noble and their world wiped from the records, or a simple oversight by a clerk may be some reasons for abandonment. |- ! 62-64 | '''Penal World Transformation:''' Originally a penal world where convicts served life sentences in labour camps, the planetâs population and infrastructure expanded into hive cities over time, either from necessity of a new Hive World, or even a planet wide prison uprising in the past. It's culture, governance, and architecture may still reflect the old penal world designation. Its citizens are likely treated with suspicion from outsiders. Trade shipsâand luxuries, or even basic necessitiesâare unlikely. |- ! 65-67 | '''Industrial Expansion:''' Originally designated an agri-world or forge world. May have failed or outgrown its purpose and rapidly transformed into a hive world. May be a centre of production for an entire subsector, or barely able to support itself. Its production methods may raise suspicions either way. |- ! 68-70 | '''Subjugated by the Imperium:''' Once a fully independent world, it was brought into the Imperium. May contain tech either considered heretical or highly sought afterâmuch like STCs. Likely some supporters still plot, and many old odd traditions, beliefs, and architecture remain. |- ! 71-73 | '''Abhuman Haven:''' Originally settled by abhumans, the planet's hives were later integrated into the Imperium. While (presumably) loyal, the population includes a significant abhuman presence. The planets abhuman citizens being small enough, strong enough, smart enough, or stupid enough, may specialise in certain industrial or military roles. May be segregated from the normal citizens, either by choice or force. Or the abhumans may rule, with normal citizens being shunned. The entire planet is likely under constant watch of the Inquisition either way. |- ! 74-76 | '''Waystation World:''' Established as a rest stop for getting to other worlds where people and ships could rest and restock. Population exploded as settlers transformed temporary housing cities into permanent cities. The hive's architecture reflects its origins. Sprawling transit hubs, cavernous docking bays, and immense storage silos repurposed into anything and everything. May still act as a waystation providing ships with goods, and soldiers and citizens with tiers of R&R, from luxury spires for the nobles, to rooms considered âtolerableâ. Or it's citizens may stow away on visiting ships attempting to escape. |- ! 77-79 | '''Mercantile Hub:''' Originally established as a trading post and redistribution point for raw materials and finished goods, the planetâs role expanded to include processing and manufacturing. Massive cargo docks and merchant quarters dominated sections of the hives, filled with endless traffic from freighters and void-ships. May have large space elevators, orbiting trading stations with large docks, and citizens are likely able to find anything they could dream of, legal or otherwise. May have large invite only bazaars packed with xenos artefacts, drugs, forbidden texts, and everything in-between. |- ! 80-82 | '''Failed Utopia:''' Originally designated as a Pleasure/Paradise/Garden world. A population centre where all citizens those who could pay or were deemed worthy, or of noble birth, would live in harmony and prosperity luxury, extravagance, and debauchery. The original vision for the world may have failed or been overthrown, or succeeded but grown too much too quickly. Remnants of the original utopian architecture and planning persist, overlaid with grimy hive infrastructure. May have beautiful views, lush blue seas, forests, prairies, wildlife. Or the wildlife is invasive, all flora and fauna hostile, the nobles fell to base desiresâand Chaos soon after. |- ! 83-85 | '''Water Extraction Colony:''' The planet was settled to harvest and export water from deep aquifers or atmospheric processors. As the water trade grew, so did the population and infrastructure, leading to the rise of hive cities. The hives are built around massive purification plants, with water control being a critical element of power and governance. May be a thriving and solid, failing, or failed industry with regular wars over the production of water between sectors. Gargantuan ice asteroids are likely hauled into orbit or even crashed to the surface. |- ! 86-88 | '''Waste World:''' Once used as a dumping ground for industrial waste from nearby worlds, and nearby systems worlds, the planet was eventually populated by scavengers and criminals who built settlements among the refuse. Over centuries, the settlements evolved into hive cities. The hives are likely precarious and unstable, constructed from salvaged scrap and prone to collapse. The inhabitants may be just a small step above vermin, and are likely distrusted by others. Or could take pride in their reuse and recycling of things other worlds were too wasteful to use. |- ! 89-91 | '''Genetic Repository World:''' The planet was established to house genetic material and breeding populations. The hives grew as facilities for cloning and medical research expanded. The population is often regarded as "stock" for specific purposes, leading to a highly controlled and monitoredâalbeit efficientâsociety. The inhabitants may be little more than clones for menial labour with no true rights, or highly intelligent, strong individuals, bred to be scribes, adepts, soldiers, and leaders. The stock produced by the world is likely a point of pride. May also be inhabited by failedâlikely unsanctionedâexperiments, horrid abominations, abhumans, and hybrid creatures. All could be regular citizens, outcasts, or simply be used as target practice. |- ! 92-94 | '''Voidship Refuge World:''' Settled by survivors of a crashed ship, the original population repurposed the shipâs remains into the foundation of their first city. The remnants of the ship may be venerated as holy relics, its corridors incorporated into the hiveâs structure, or it may have been stripped and dismantled long ago. The descendants likely have a great interest in spacefaring, may volunteer at higher rates for the Navis Imperialis, be interested in shipbuilding and star charts. Or may be cannibalistic, barely human creatures that were pushed into the depths of the hives by later explorers. |- ! 95-97 | '''Ruined Holy Site:''' May have been a Shrine World, or an important pilgrimage site. The remnants of the original holy place may still exist in its entirety but was once desecrated, is buried deep within a hive or reduced to ruins. Likely has some story too far-fetched to believe. The God Emperor himself or a Primarch once stood upon its soil, a or the Ecclesiarch was born here. Or something more believable such as an important holy relic was once found or crafted, a Saint or Cardinal was once born or visited here. |- ! 98-99 | '''Subterranean Refuge World:''' The planetâs entire population resides underground or in extremely shielded enclosed spires due to either an experiment, being entirely underwater, or the surface being rendered uninhabitable by extreme conditions such as radiation, toxic atmosphere, constant meteor impacts, catastrophic environmental collapse, or invasive flora and fauna, with living underground being the easier option. The hives are vast vertical or horizontal networks of tunnels, caverns, and domed chambers, with layers extending deep into the planet's crust. Citizens may be expert miners, developing new mining technologies, equipment and vehicles, and innovative food production. May also be rife with paranoia of the outside and outsiders, with mutation being common due to bad living conditions, inability to dispose of waste, lack of food or food variety, and entertainment. |- ! 100 | '''Recovered from Chaos or Xenos:''' Previously under the influence of Chaos or Xenos, the world was reclaimed by Imperial forces, and is still struggling. Minor traces of their influence may still remain, be it in symbols and equipment, holdout remnants, or sympathisers. Purges and inquisitorial investigations may be common; citizens under constant scrutiny, all rumours of taint are met with immediate action. Large areas of the hives may be quarantined, either for safety or suspicion. Likely patrolled in every sector on every level by local PDF accompanied by ecclesiarchy members blessing and cleansing any hint of corruption. |} <br>
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