Editing
Homeworld
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Homeworld 2== [[File:Homeworld 2 box.webp|200px|thumbnail|right|The box art of the second game.]] So, the Kushan people won back their homeworld, killed the Taiidan emperor and earned their happy ending, right? Yes, but not really. They got a breather until they get attacked by Vaygr, space Mongols led by warlord Makaan. Why is he doing that? Because it turns out the hyperspace core the Hiigarans used for their generational prison ship was one of the three original ones (everyone else is using their copies which are not nearly as powerful), and the Bentusi have one too. With Makaan in possession of the third core, he starts a goose chase after the Hiigaran core, figuring it would be the easier target. And the Hiigaran mothership, upgraded and renamed to "Pride of Hiigara", will give them a run for their money as failure means Hiigara burns just like Kharak burned. If homeworld 1 was akin to a Biblical story (specifically, Exodus of the Jews), then Homeworld 2 is a war story through and through. The mysticism of the first game is replaced by [[Arthur_C._Clarke|"every sufficiently advanced technology"]] explanations. That is because originally HW2 was very ambitious, with a giant galaxy-spanning conflict known as Dust Wars taking center stage, and fights that were supposed to be taking place near or inside of megastructures like Dyson Spheres. Unfortunately, the scale had to be severely downscaled due to budget limitations. In gameplay terms, there were changes that were [[Skub|both good and bad]]. Fuel for mosquito fleet? Gone, and now they're built in batches. Physics-based damage model? Gone, replaced by an RNG system that works off hit probability. Formations and tactics were rolled into one thing, with aggressive tactics automatically making your group into a claw formation as an example.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information