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==Why Play Circle Orboros== Druids, furries, animals, earth robots. The Circle's playstyle is quite trolly, run up through terrain, strip off your defensive buffs, smack you really hard, then run back through terrain while creating more to pin you down. Circle frequently causes headaches for armies like Skorne and Searforge who already struggle against terrain, have issues with armies with lots of Pathfinder and then the Circle which has near universal Pathfinder and can create terrain and cloud cover because its important you can totally justify our trollface than letting them play a game with their models. That said Legion of Everblight and to a lesser extent Cryx can shrug off your terrain and cloud creation as well as some of your other tricks making those 2 factions demand a different playstyle. Circle warbeasts come in 2 distinct flavours, Living and Construct. You can run a mix, in fact its quite useful as they cover each other's weaknesses, but its often a case where you will see Circle lists being either Defenders Of The Wild, Tharns and Wolves, and lastly Sticks And Stones. Defenders of the Wild is considered the weakest style at the moment, you use Wolves of Orboros, Reeves and infantry warlocks to push your horde forward and jam up your the open spaces on the board with models to force your opponent into terrain where you can freely use your mobility to kite them out. Tharns and Wolves is a bit similar to Defenders but is more competitive by going heavy on the Tharn, a race of primitives that sort of shapeshift into nasty beastpeople when they get mad, it also means using lots of the Warpwolves to back them with serious hitting power units. SAS on the otherhand tends to look like a very grindy list but is actually a quite a good control and scenario archetype compared to the other two. SAS uses Druid units, Waystones, Sentry Stones, the Woldnoun warbeasts and a few druid solos. Its got a lot of options and can deal with a lot of list types quite easily, its also very shooty which catches a lot of opponents off-guard because the main shooting unit for the Circle is one of the few genuine garbage units in this game.
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