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==Great Wheel Hordlings== In the [[Great Wheel]], hordlings are what happens when larvae - the [[petitioner]] form of evil souls - are allowed to fester for too long, resulting in each wicked soul being reborn as a uniquely deformed [[fiend]]. As their name implies, these ragtag fiendlings gather in huge hordes, roaming aimlessly across [[Hades]] and the other [[Lower Planes]] and picking fights with anything they encounter. Some believe that they are the ultimately foundational forms of all fiendish races and that if left alone long enough, a hordling might grow up into a proper fiend, but this is basically nonsense. The first two editions had the DM roll to generate the traits her/himself. The 2e entry consists of '''twelve''' tables just to determine combat abilities, and then another ''seven'' for aesthetic traits. Just like the Evil Horde from those mid-1980s He-Man toys!! An ultra-mutable fiendish mook may sound like fun on paper, but when you had to do the rolling ''by hand'', or turn on your Commodore 64 and write a lot of BASIC code to do it (NOT THAT ANY OF US HERE REMEMBER ANY OF THAT) - it became a lot less fun. Add in that hordlings are supposed to come in huge hordes and... yeah, they grew tiresome to generate, pretty damn quickly. Not as bad as it used to be, now with so many dice rolling programs on the web along with greater ease of learning to code. ...Or you could opt to just throw some parts together in SPORE and use that as a basis. See for yourself: http://www.mojobob.com/roleplay/monstrousmanual/h/hordling.php Hordlings' first entry, in 1e [[Monster Manual]] II, had that they may be called ''en masse'' by use of the Bringer Of Doom. The Suel used that in the Invoked Devastation, upon their rivals the Bakluni. Most of that portion of Oerik is still a desert. (Don't worry, [[Rain_of_Colorless_Fire|the Bakluni got their own back]].) They then received an update to 2e in the [[Outer Planes]] Appendix for the Monstrous Compendium, and were subsequently reprinted in the [[Planescape]] MCA. They made the jump to 3rd edition in issue #124 of [[Dungeon Magazine]], which tried to make their mutability less imposing by making it mostly aesthetics, and dividing them up into several distinct types; the ''dread gnasher'', the ''skullreaver'', the ''spittlemaw'', the ''vulturewretch'', and the ''advanced hordling''.
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