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==Grimm== Second of the Horizon lines, and the only one to get fleshed out into its own fully fledged game, '''Grimm''' is a [[Dark Fantasy]] game in which players take the role of kids exploring a magical world based on fairy tales that have gone hideously wrong. Like, "Rapunzel returned to her sapient tower, which killed her and uses her spider-infested corpse to lure children to their death" wrong. Your party takes the role of kids exploring this land of mad [[fey]], evil [[witch]]es, sapient (and hostile) terrain and raving lunacy, all under the guise of the mad [[lich]]-like creature known as King Humpty-Dumpty. The core of Grimm's concept is that you play as human children, and thus race and class are instead replaced by a new system called '''Archetypes''', allowing to play "standard" kid roles. * ''The Bully'' is the muscle of the team, the tough and nasty one who now finds himself (or herself: girls can be bullies too!) in the role of protector against even worse creatures. * ''The Dreamer'' was always lost in their own imagination before stumbling into the Grimm Lands, and that actually makes them better at surviving in this world of fae logic and mysticism than their more "grounded" counterparts, as they can intuitively grasp the fluid nature of reality. * ''The Jock'' is a sports freak, but that's actually more useful than you'd think; they generally excel at working as a team, and they can keep up with the Bully in terms of brawn. Unfortunately, their focus on the physical makes them the worst at grasping the mystical aspects of reality here. * ''The Nerd'' was the smart one, but it came at the cost of being physically and socially handicapped. Still, those brains come in handy. * ''The Normal Kid'' is the jack of all trades, and the master of none. Still, by the faerie tale laws on which the Grimm Lands run, nobody can be ''that'' normal... * ''The Outcast'' was the loner, the freak, the rejected one. Bitter, scarred and angry, their insistence on going their own way in real life actually makes them quite adapt at survival in the Grimm Lands. * ''The Popular Kid'' is the social butterfly of the group, a natural leader and adept at manipulating those around them - enemy and ally alike. Unique mechanics of Grimm include a [[Sanity]] analogue called '''Despair''' and expanded mechanics for the Swallow Whole system.
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