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==In Team Yankee== [[File:82 Airborne rifle platoon.jpg|left|300px|thumb|I am an airborne trooper, ready to jump and ready to fight!]] Significantly larger than the other US Army infantry unit in game, the [[US Mech Platoon]], the Huey Rifle Platoon is a great choice for commanders who love to overwhelm the opposition with <s>lightning-fast assaults</s> a horde of infantry. To compensate for their notably weaker firepower due to the lack of offensive transports (M113s or AAVP7s), the Airborne have 3+ morale. While Germans may find this unimpressive, consider that the strength of Soviet infantry lies in their morale combined with the raw number they can bring to bear, creating a unit which works as a battering ram. Airborne platoons function similarly, combining NATO weaponry with the bravery of motorstrelki. Compared to the Marines, the Airborne have a far more specific niche: anti-infantry combat. With the ability to take M60 teams (the Machine Gun not the [[M60 Patton|tank]]) on top of rifle teams, the sheer volume of fire tops out at an impressive 31 shots at 5+ firepower for an 8 point platoon with 2 M60s, or 18 on the move. Mortars lack smoke and therefore have little reason to be brought. Should you wish to deploy your Airborne as defensive infantry who will hold the line while under heavy fire, consider taking a 5 rifle platoon with 2 Dragons for 7 points. Ultimately, the Airborne are a somewhat questionable platoon due to their inferior anti-armor compliment and lack of transports; a source of free MG fire which excel against infantry in the open or pinning entrenched infantry. Should you require an infantry unit specializing in defeating enemy infantry, the Airborne delivers excellently. For players concerned with historical accuracy, ditch the Hueys and pretend that your troopers have dug-in after landing or treat them as the 101st. For [[M247 Sergeant York|players who care naught for history]], do whatever you want. Bastards.
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