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Imotekh the Stormlord
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==Storm-Lore== ===Imotekh Does Not Serve=== Imotekh's rise to power began in M41 when the Sautekh Dynasty's phaeron was found to have perished in the Great Sleep, so the resident Necron Lords and Overlords decided they'd turn the Sautekh crownworld Mandragora into Game of Thrones in SPAAAAACE trying to pick a new one. This infighting went for some time until Imotekh was raised by one of the nobles hoping to use him to win the war. After hearing about what was going on Imotekh killed the noble who rez'd him, raised his own army and proceeded to bitch and dick slap the rest of the nobility back into line and crowned himself regent. Since then, he has devoted all his time and effort into GETTING. SHIT. DONE. [[Settra the Imperishable|If this sounds familiar to you, good, you're paying attention.]] ===Campaigns=== As phaeron, Imotekh commands the full might and resources of over 100 tomb worlds, plus the extra 500 or so slave planets forced to offer up tribute for their Necron masters. Turns out he scares the fuck out of the [[Eldar]], since he's apparently completed their checklist for the Prophecy of Doom Arising out of the Book of Mournful Night (the big book of prophecies that was warning the Eldar since forever that they'd better do something or the Necrons would come back and murder '''everything'''). Unfortunately though, after literally millions of years of procrastination and just general [[Dick|dickery]], the Eldar have made an awful lot of enemies, but they never quite got around to eliminating them. Consequently, their enemies list has really only grown longer, so now the Eldar have a [[Orks|whole lot]] [[Tyranids|more]] [[Imperium|than just Necrons]] [[Slaanesh|to]] [[Chaos|worry]] [[C'tan|about]]. That being said however, the Eldar know better than anyone else living the unparalleled threat the Necrons pose, and that a fully-awakened Necron Empire would curbstomp literally every other faction. Whatever that means concerning the Stormlord's future is unknown, because the Eldar, as usual, haven't shared this critical information with anyone besides their Seer Council circlejerk. A particularly popular battle in Imotekh's campaigns was when he led a small and greatly outmatched force of Necrons defending an awakening tomb world from the panicking Eldar trying to stop whatever important, critical event that other people should really know about from happening involving Imotekh. He instantly turned the tables on them and killed every last one, except for their leader, [[Eldorath Starbane]] (basically an Eldar version of [[M'kar]]), who he let go crying back to his craftworld after he took his hand. Thus was the first recorded instance of Imotekh's hand collection. While it's been said Imotekh will take whatever limb he feels like chopping off (he'd probably cut a leg off a White Scars Space Marine, if anything), he has a particular affinity for hands, probably because he needs to show off how superior his giant fireball hand is. This is just another reason [[Trazyn the Infinite|Trazyn the Infinite]] is banned from Mandragora, the first being Trazyn's past attempt to loot Imotekh's pimp cane/staff. Because Mr. Collector is often forced to use counts-as models and proxies in his dioramas, having at least a hand would add a bit more authenticity to the display. Imotekh has denied him this, but that doesn't stop Trazyn from showing up whenever he wants. Imotekh has also conquered a number of Imperial worlds. During one of these invasions, whilst fighting against the [[Black Templars|Black Templars]], he met Marshall [[Helbrecht]], whom he beat up, Disarmed, told off, and threw from a building. Unfortunately for Imotekh, he learned that Black Templars tend not to be the most forgiving types and Helbrecht proceeded to wreck Imotekh's flagship in response. Helbrecht is now ''High'' Marshall, and thus has command over the entire second most fuck-ass mad Space Marine Chapter in existence to hunt down the Stormlord ([[Angry Marines|first place goes to you-know-who]]). Helbrecht also got a badass cybernetic replacement hand, which makes losing the original not all that bad. ===Personality=== Imotekh's aforementioned fight with Helbrecht brings us to the first of Imotekh's two big flaws: pride. While he could easily obliterate an enemy without ever having to put a metal foot on the field, Imotekh has decided that he needs to beat them in close combat for no other reason than to prove how superior he is. This wouldn't be so bad if he actually killed them. Rather he humiliates them (usually by taking their hand) as a lesson and lets them survive so that they can come back as a challenge. While this seems like it would lead to death by Thunder Hammers to the face, he has a Phase Shifter, and can potentially self-repair after a hit from a Demolisher cannon due to being a Necron (in fact, that's kinda how he beat Helbrecht; he just took all the hits and repaired himself until Helbrecht got tired). It should be noted that Matt Ward has stated that Imotekh isn't a close combat killing machine, but he sure as hell ''thinks'' he is. This is backed by the fact his staff works better as a gun than a melee weapon and has phantom pain from a busted knee which happened when he was still flesh and blood (since his new knee works fine and, like the rest of him, can go incorporeal and self-repair after being hit by an anti-tank weapon). Imotekh's other big flaw is that his impossibly brilliant plans can all be foiled by a single Ork. While he tries to account for everything, Orks [[What|are too random and illogical to plan ahead for and always ruin his plans.]] To this end he desires to see every single Ork in the galaxy vaporized. Exactly why he can't account for Orks is a little unclear; nobody else in the galaxy seems to have much problem with figuring them out: they want to smash stuff up. Then again, it’s actually possible that the [[Old Ones]] designed them specifically with Imotekh in mind, since he was presumably leading the Necrontyr/Necron forces against them in the [[War in Heaven]]. Thankfully [[Nemesor Zahndrekh|Imotekh's replacement]] Nemesor has no such problems, and happily mops up greenskins that piss his Regent off, in no small part because he's not much saner himself. TL;DR: Dude is the Seto Kaiba of 40k. ===The Spookening=== [[File:901F5A1F-35FF-446D-B552-70E59DC3DEB7.jpeg|thumb|This guy is too mean to mess with!]] Recently Imotekh realized that fear is just as potent a weapon as his troops' disintegration beams. To this end he will let terrorized enemy troops escape capture, letting them run back to their buddies and spread panic and fear, while also infecting them with bloodswarm nanoscarabs so that any Flayed Ones nearby can hone in on a finely seasoned meal, pop out of the ground, and rip them to pieces. As if that wasn't scary enough, this mofo carries around his own personal Lightning Storm into battle. Yup. Through some powerful Necron technology or sheer badassery, Imotekh can summon a dramatic lightning storm in battle. Now, as if fighting genocidal, self-repairing robots with lasers while your buddies are rambling about how scary they are while more and more are coming to [[Necron Warrior|vaporize you]], [[Lychguard|recreate Fruit Ninja]], or [[Flayed Ones|make you the unfortunate object of an episode of "Will It Blend?"]] wasn't bad enough, you also have to worry about getting struck by fucking lightning. ===Imotekh and The Silent King=== According to the 9th edition Necron codex Imotekh ain’t too happy about the return of ‘ol Szarekh. Imotekh, with good reason, sees himself as ‘the great uniter of the Necron people’ and so having his thunder (get it) stolen is mildly aggravating for the guy. Throw in the fact that the thunder-stealer is someone he rightly blames for screwing things up and then leaving the Necrons with a fractured empire, one might say that Imotekh is peeved, irritated and maybe even slightly ticked-off. How this bodes for the future of the Necron story is unknown; after all, Imotekh is not a stranger to rising up against his superiors for what he believes to be the right thing.
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