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==Overview== It is worth noting that in a universe where opposing armies include: * Cults of [[Space Marines|genetically-engineered killing machines]]; * Cults of [[Chaos Space Marines|EVIL genetically-engineered killing machines]], with a variety of sorcerous powers; * [[Ork|Barbaric super-fungi]] that grow in size and number the more you fight them; * [[Eldar|Creepy space elves]] with psychic powers, incomprehensible technology, and a habit of materializing out of nowhere; * [[Dark Eldar|EVIL PIRATE creepy space elves]] that literally get off on making others suffer, whose creative use of slaves makes an agonizing death seem merciful; * [[Harlequins|Extra creepy space elf clowns]] whose motives are obscure even among the rest of the space elves and make it their collective goal to turn mass slaughter into a literal art form; * [[Tau|Samurai space communists]] with AI-enhanced battlemechs, infinite firepower and [[Kroot|cannibal dinosaurs]] in tow; * Endless swarms of [[Tyranid|screeching, hyper-evolved space bugs]] that, combined, spew voracious parasites and corrosive acid from more orifices than most forces have bullets; * Nightmarish [[Genestealer Cult|hybrid abominations]] that infest the darkest corners of your world until they breed enough thralls to overwhelm your armies and summon the aforementioned space locusts; * [[Daemon|Extradimensional monsters]] that live to [[Khorne|slaughter]], [[Tzeentch|corrupt]], [[Nurgle|infect]], and [[Slaanesh|violate]] mortal bodies, before tearing out their souls to do it all again, but ''much slower''; * [[Lost and the Damned|Your former friends,]] having forsaken themselves to the above creatures; * [[Adeptus Mechanicus|Martian Illuminati]] with ancient war machines, a monopoly on modern technology, and religious objections to humans attached to their original limbs; * [[Adepta Sororitas|Fanatic warrior nuns]] who can heal themselves through prayer; * [[Inquisition|A shadowy secret police]] who will have you executed for simply blinking wrong; * [[Imperial Knight|Multi-story bipedal mechs]] bristling with tank-sundering guns from head to man-crushing toe; * [[Chaos Knight|EVIL Multi-story bipedal mechs]] bristling with tank-sundering guns from head to man-crushing toe; * [[Necron|Nigh-immortal zombie robots]] that snuff out stars for kicks; * [[Leagues of Votann|Cyborg midgets]] with the technology you've long since lost, who will never, ''ever'' forget you; [[File:Trance.jpg|300px|right|thumb|"Welcome to the jungle, we've got fun and games!"]] ... the foot soldiers of the Imperial Guard take to the field equipped with nothing but [[Flak Armour|flak armor]], [[Lasgun|glorified laser pointers]], a ''highly'' variable amount of training, [[Imperial Infantryman's Uplifting Primer|some toilet paper]], and a pair of Mars-pattern, titanium-plated balls. In truth, a typical Guardsman's equipment is ''significantly'' more effective than the gear fielded by any real-world modern nation. It's just that the threats a Guardsman must face are often incomprehensible in comparison. As such, the Guard makes up the difference with numbers, overwhelming firepower, and sheer nerve. In many cases the Imperial Guard will function as a sort of galaxy-spanning firefighting force, responding to uprisings, rebellions, and other threats as needed. When a world is threatened by a major invasion, the local PDF is expected use its extensive network of defensive assets to hold the line until external help arrives. In the vast majority of situations, that help will consist of the Imperial Guard. In theory if not always in practice, the arrival of an Imperial Guard army is intended to end any such threats, with or without additional help from specialist formations such as the [[Space Marine]]s and the [[Adeptus Mechanicus]]. It would be a mistake to assume that the Guard's sole purpose is simply to help the PDF hold out until ''even more'' help arrives at some indeterminate point in the future. On the contrary, the Guard's purpose is to ''end the threat''. They are, sometimes quite literally, [[Rough Riders|the cavalry riding to the rescue]]. On that note, there's an important detail to remember here: while the Imperial Guard does indeed perform a defensive role, it is ''also'' the Imperium's primary ground-based ''offensive'' force. Even itβs defensive actions are usually more like attacking the attacker than holding a literal line. When a Crusade is called, it is almost always the Imperial Guard that will provide the vast majority of the Crusade's fighting strength. Depending on the nature of the threat, dozens or even hundreds of regiments will be called up; a fighting strength in the tens of millions would be considered quite ordinary. Vast formations of infantry from varied worlds will be supported by columns of tanks and other armored vehicles, air support, and artillery... very, very large amounts of artillery. The pictures you see in sourcebooks that depict vast numbers of doggedly advancing human soldiers aren't just artistic license- this is ''actually'' how many Guard armies prefer to fight, a sheer wall of firepower stretching from horizon to horizon that nothing can stand against, and against which fancy tactical maneuvering means very little. This is why the Imperial Guard has the nickname, "Hammer of the Emperor".
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