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==Designated by function== ===Agri-Worlds=== '''Agri-Worlds''' are planets in the [[Imperium of Man]] entirely dedicated to agriculture. A typical Agri-World is mostly covered by millions of square kilometers of farmland managed by a few million farmers and a couple of spaceport cities/transportation hubs where stuff is loaded onto starships to be sent elsewhere to feed the Imperium's teeming masses. Said ships also drop off huge loads of shit (sometimes literally) to keep things fertile. Others are Ocean Worlds with huge fish farms or Gas Giants with habitable zones and balloon bases that collect airborne plankton and mash them into Soylens Viridens. Their tithes are paid in whatever edible products they grow, which, combined with their relatively sparse population, means that they rarely have to raise regiments for the [[Imperial Guard]]. Some still do as need allows, or have a small number kept in the Sector and well supplied. Other Agri-Worlds are defended by [[Imperial Knight]] Houses, becoming Knight Worlds. The Administratum has a somewhat dickish tradition - of course - of promoting them all as rural, bucolic paradises regardless of what they are actually like (although worlds like that certainly do exist in the Imperium, it's more likely that they would be pleasure worlds, garden worlds, or simply a barbaric world that hasn't been colonised yet). So, you're probably wondering how the Imperium makes farming [[grimderp]]? Well, it varies a lot by source. Some sources suggest that Agri-Worlds are often pushed insanely hard to produce ever more food to the point that a combination of intensive monoculture and massive pollution eventually causes the total destruction of both the soil and the planet's viability for growing food, meaning the Imperium would eventually starve to death if it weren't for the massive amounts of fertilizers. Other sources will focus on the harshness of labor and the toxicity of said fertilizers turning the planet into a hellish labor-pit where, even if the ''planet'' isn't going to die, the inhabitants have a pretty shitty life - one example of this is Nova Thulium, where the air is so thick with toxic chemicals from the fertilizers and the workers are supplied with such limited means of protecting themselves from their effects that people usually die in their early 40s. Nova Thulium has been widely rejected from canon by the fans since it's an '''[[Ultramar]]''' world, which surely shouldn't be run so inefficiently, even if that kind of mismanagement isn't out of the question for the Imperium as a large. Finally, the last way that Agri-Worlds will be grimdarkened is by focusing on the lives of the natives and making them as shitty as possible - essentially sugar cane and cotton plantation slave labor on a planet-wide scale. Of course with some creative rewrite you can quite easily ungrimderp some aspect of Agri-Worlds. In example, let's keep Nova Thulium as chemical wastelands, uterly deadly to HUMAN life but not to the plants and animals, as the planet's ecosystem has been manufactured to be extremely fast growing, nutritious and edible, after processing, that absorbs chemical like a sponge. The ecosystem is self-sufficient except for said chemicals. The populous live on domed and sealed settlements with pleasant enough living conditions, and during the harvest seasons the workers use specialized suits to go outside and work. Now to grimdark it. Said suits are a marvel of engineering, long-lasting and easy to maintain; the suits can be used by same family for generations and even have special place within the local religious beliefs. But they are extremely hard to make, so much so that the planet's upper class are made of those that have been able to hoard these suits or have contacts with the their manufacturers. So if a family loses one of them (and possibly its user as well), it's a huge blow to their standing and if they cannot get a replacement suit, it might lead them to take huge loans or other risky actions to get one, which can lead them leaving the world, turned into servitors or debt slaves. Even just the public shame for losing one can lead to discrimination and suicides. Even when Agri-Worlds are pleasant places, the bureaucracy of the Administratum usually gets in the way. To give one example, the Agri-World of Ceocan was capable of producing enough grain, fruit, vegetables, and fish to feed many worlds, but the entire output of the planet was tasked to only feeding the Mechanicus's operations in the system - along with rendering down the kind of food most Imperial citizens would never taste in their lives down into tasteless nutrition bars. And this decision was made because it was tiny fraction of a percentage more efficient that vat growing their own sustenance. ===Cemetery Worlds=== Extremely depressing worlds that are dedicated almost entirely to being huge graveyards. '''Cemetery Worlds''' see some religious overlap with Shrine Worlds, and are considered sacred and solemn places by the Imperium at large, especially the Ecclesiarchy. Most if not all of these worlds are not simply covered in row after row of grave plots, though one might assume some Cemetery Worlds are surfaced in nothing but geometrically perfect grave tessellations, broken only by small hills with singular willows to be sad under. Some have cathedrals clad entirely in human remains, or catacombs that reach many kilometers into the planet's crust. Certain Cemetery Worlds are dedicated only to the deceased of certain organizations or sub-sectors, though these are very rare. These should not be confused with Mausoleum Worlds, which are a subcategory of either shrine worlds or, more usually, Space Marine worlds. ===Forge Worlds=== {{Main|Forge World#Planet}} The Imperium's massive workshops. Forge Worlds are planets dedicated entirely to industry, are technically a sovereign world of the Mechanicum, and the property of the [[Adeptus Mechanicus]]. ===Hive Worlds=== {{Main|Hive World}} Exist to cram tens of BILLIONS of people onto one planet, obviously [[Grimdark]] for underhivers. More realistically, hundreds of trillions seeing as even at a population of roughly seven billion modern Earth is barely inhabited compared to the vast wilderness. And that wouldn't take into account countless cities whose spires sometimes extend past the atmosphere or planet-cities Coruscant style. To clarify here, if one was to cover the entire land mass of Earth with a city with the population density of Manila (currently the most population-dense city as of 2023), it'd result in a population of roughly 21 ''trillion''. Now one has to imagine the population of something like Terra itself, which is this but turned up to 11 at the least. ===Mining Worlds=== {{Topquote|FOR KARL!|A [[Leagues of Votann|Kin]] from the DeepRock Kindred. Do we even need to ''explain''.}} Mine mine, mining for the glory of the [[Emprah]]! Mining Worlds is one giant open-pit mining quarry. These are one of the most important planets as they provide the Imperium the raw materials needed to craft their myriad of killy stuff. As such, Mining Worlds are often situated right next door to a Forge World and are often heavily defended as a result. Whilst nowhere near the levels of [[Grimdark|Dead Space]], Mining Worlds would have its geography drastically altered and eventually run out of minerals to mine; it would then be either reclassified as a Barren World or a Space Marine training outpost. Most Mining Worlds are lifeless rocky planets anyway, since even the ass-retarded competency of Imperial bureaucracy recognizes that it is far more logistically easier to mine on shit that [[Exodites|would not provoke a hostile takeover]]. Of course, that ''should'' be true in theory, until some halfwit accidentally digs too far and activate an underground [[Necron]] complex, because surprise surprise! [[Pretend|Shit turned out to be a]] [[Tomb World]]. [[Rape|Que expected results.]] Expect the only population being filled with [[Servitor]]s and [[Deep-Miner]] landships. ===Shrine Worlds=== '''Shrine Worlds''' are worlds completely dominated by the Ecclesiarchy. They are famously paved in cathedrals, monastaries, reliquaries and catacombs. While never truly reaching Hive World status, many of these worlds are nonetheless stuffed to the gills with pilgrims, caretakers, priests, and the officers of the Imperial Cult. They make excellent homeworlds for Orders of the Sisters of Battle. Any Guard Regiments raised will be fanatical in their service. Frequently hosts Scholae Progenia as well. ===[[Indrick Boreale| SPESS MAHREEN]] Worlds=== These are planets claimed by a [[Space Marine]] chapter. While typically most Chapters select Death Worlds, Feral Worlds, or Feudal Worlds as a home due to the hardiness of their residents, some of these planets are more civilized or even at a [[Ultramarines|better standard of living]] than most of the Imperium - the Realm of [[Ultramar]] is an obvious example of the latter. Tithe Astartes planets are notable for being one of only two planet types [[Gene-seed|exempt from the usual Imperial Tithe]], with the only other type being ''Aptus Non'' (read: planets which have been [[Exterminatus]]'d or an unimportant place that is considered Imperial territory but has no tactical or strategic value). This does lead to a few political complications. For instance, Space Marines can technically claim a Hive World for recruiting, and some do, but because the tithe of the world is then denied for the recruiting of guardsmen it creates tension between the chapter and the Adeptus Munitorium.
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