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===Third Edition=== Whereas most barbarians prefer to wear as little armor as they could get away with, maybe going as heavy as hide armor, an Implacable is all about tanking and thus holds no reservations about wearing full suits of plate armor while charging in face-first to bust heads. As a variant class, the Implacable doesn't replace much, but what it does change is quite significant. *Gain proficiencies in all armor and shields except tower shields. Oh yeah, time to get mad in chainmail. *Lose Fast Movement. A bit of a shame since heavy armor tends to jeapordize speed, but them's the breaks. *Rather than the typical benefits of Rage, an Implacable gains "Resilient Rage", gaining bonuses to Dexterity, Constitution and Will saves as well as Damage Reduction. This scales at the same time as regular Rage. **On one hand, the Dex bonus won't mean shit for if you're jumping towards heavy armor, since the max Dexterity for those is practically nonexistent - what you do get out of it is a minor boost to offset the armor check penalties provided by said armor as well as the boosts to Initiative and Reflex saves. However, keeping with Medium Armor gives you all of those benefits on top of the AC boost. Keep in mind either way that you'll still need to keep your Strength high more than ever since you'll lack any attack boosts from melee...unless you just want to be a dodge-tank. Weapon Finesse help too. {{D&D3e-Variant Classes}}
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