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Inquisitor (Pathfinder)
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== Pathfinder == An Inquisitor is an agent to a particular deity who police enemies of their faith, seeking them out using guile and cunning and often bending the rules of their faith in doing so. This they have few qualms about doing, seeing themselves as loyal only to their deity and their own brand of justice, and using their actions as proof of their devotion. Between their casting, high skills and class features, Inquisitors are [[Tier System|tier 3]]: able to do a variety of things well enough, though their abilities don't synergize that well and their spell list is the worst of their lot, means it takes some char-op to find a way to make them synergize well enough to be a specialist in something. They cast divine spells and get the same spell progression/skill point as a [[Bard]], but bear no other resemblance to that class. They use a combination of divine spellcasting, special curses, and the ability to make their weapons have the Bane property against their current opponent to fuck shit up as much as possible. Also they can choose either a [[Cleric Domain]], but without bonus spells, or an "inquisition" which grants them all kind of tricks ranging from proficiency with firearms and the ability to blow up wizards concentration (other than their squishy heads) by shooting'em, to run like a monk, heal themselves as a paladin, and rage hard as a barbarian, making [[Commissar Fuklaw]] proud of them. Because of the need to find and destroy the enemies of their faith, Inquisitors need to travel and to be a member of a party even if just to disguise their presence. Their fellows should beware though as even they are not above suspicion (and may get a knife in the back if not careful in their words...) Oh, and ''Horror Adventures'' has the Living Grimoire archetype, which gets to beat his enemies to death with a giant holy book. That is all you need to know. {{Template:Pathfinder-Classes}}
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