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== Character creation == * Characters have no set classes. Players select from a list of skills as they advance. * Race is arbitrary. No advantages are granted. * Basic attributes like fitness and agility are gained through training. Charisma and intelligence are based on the player's role playing performance and investigative skills. There is no need for extra attributes like wisdom or constitution. * Max HP is always 20 for all player characters. * Armor Class (AC) is 10 + plus modifiers from armor and training. * Passive perception is 10 + the perception modifier.
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