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==Tabletop Crunch== Despite being the big boss of the Empire, Karl Franz was ''not'' present in the 6e Empire army book, despite [[Luthor Huss]] and [[Balthasar Gelt]] getting to be there. Instead, his stats were tucked away on [[Games Workshop]] website, which back in the day was actually a cool place with fiction and updated stats, not just a goddamned online store. In 6e, Karl Franz could be taken in an Empire army (obviously) as its General at the cost of both a Lord slot and a Hero slot. He has Movement 4, Weapon Skill 5, Ballistic Skill 5, Strength 4, Toughness 4, Wounds 5, Initiative 5, Attacks 3, and Leadership 10. He wears a suit of Full Plate Armor and costs 665 points (440 for himserlf, 225 for his [[griffon]], Deathclaw) - but then he ''also'' has to spend points for a magic weapon; either +100 points for a Runefang, or +180 points for the legendary Hammer of Sigmar, Ghal Maraz, which ignores armor, wounds automatically, multiplies each Wound into d3 wounds, and grants its bearer +2 attacks. At least you don't have to spend points for his Silver Seal, which grants him (and Deathwing! a 4+ Ward Save, Magic Resistance 3, and a -1 penalty on all attacks (melee AND ranged) made against him. He has the following special rules: * Leader of Men: Karl is Immune to Panic, broadcasts his Leadership 18" instead of 12", and units using Karl's Leadership can also re-rolled failed Psychology tests. * The Reiksguard: Up to half of the Knightly Order units in the army may be upgraded to Inner Circle, and Greatswords become a Core choice. * Deathclaw: If Karl Franz is killed but his Griffon survives, the griffon will automatically pass his Leadership test for having his rider killed, and will Hate the unit/model that killed Karl Franz.
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