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==PC Stats== ::Human Traits: Karsites possess all the traits of humans as described in the Player’s Handbook, except as noted here. ::+2 Constitution, +2 Charisma: Karsites are exceptionally hardy, and their bloodline gives them a commanding presence. ::Damage Reduction: A karsite has damage reduction 5/magic. ::Spell Resistance: A karsite’s spell resistance equals 10 + his class levels. ::Magic Draining Attacks (Su): A karsite’s melee attacks can weaken a foe’s magic armor, weapon, or shield. If a creature struck in melee by a karsite fails a Will save (DC 10 + Cha modifi er), one of the combat-oriented magic items (armor, shield, or weapon) in its possession is suppressed for 1 round. If a karsite knows a particular weapon, armor, or shield in his foe’s possession is magical, he can choose to drain that item, provided that he can see it. Otherwise, the item is chosen randomly. Drained items still detect as magical, but the magic appears suppressed. The save DC is Charisma-based. ::Spell Healing (Su): Whenever a karsite’s spell resistance prevents a spell from affecting him, he heals 2 points of damage per spell level. Thus, if a 7th-level spell failed to penetrate a karsite’s spell resistance, he would heal 14 points of damage. ::Spellcasting Inability: Karsites cannot cast arcane or divine spells, even if they take levels in a class that grants spellcasting ability. They can use spell-like abilities, psionic powers, and magic items normally. ::Proficiencies: Karsites are proficient with light and medium armor, and with martial weapons. ::[[Favored Class]]: [[Binder]]. ::[[Level Adjustment]]: +2. ::Challenge Rating: The CR of a karsite with levels in an NPC class equals his character level. The CR of a karsite with levels in a PC class equals his character level +1. [[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Dungeons & Dragons Races]] [[Category: Forgotten Realms]]
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