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==Kataphron Breachers== [[File:KataphronBreacher.jpg|300px|right|thumb|[[Anal Circumference|Come here and I will <u>''Breach''</u> your ass!]]]] Kataphron Breachers are used by the Mechanicum as a living shield and battering ram, smashing apart enemy lines and formations. They are quite deadly in close quarters combat, equipped with a large array of weapons that can include [[Arc Rifle]]s, [[Torsion Cannon]]s, [[Arc Weaponry#Arc Claw|Arc Claws]] and [[Miscellaneous Weapons#Hydraulic Claw|Hydraulic Claws]]. These machines are also equipped with a Kataphron Breacherplate, powerful cybernetically-enhanced titanium-laced metal and plastisteel that turns aside blades and bullets alike. In terms of tabletop rules. The Kataphron boasts a MEQ-equivalent armor save, an Arc Rifle that does d6 damage against vehicles , and a CCW that also does extra damage against vehicles. It can alternately switch that CCW for a different one that is Sx2 AP-1 D3 damage but suffers -1 to hit rolls or replace its gun for a Torsion Cannon- a single shot S8 AP-4 weapon that does d6 damage. <s>As it names implies, Breachers mutilate fortifications and even tanks with relative ease</s> Unfortunately not any more, they're expensive as hell, Arc weapons got nerfed into the ground, and torsion cannons are too expensive to ever justify. If you really want to take them either stick with Arc weapons which are relatively cheap. On the plus side, they got a price decrease in chapter approved, so... yay? Update: Turns out that t5 3 wound models that are also infantry are really good! With easy access to -1 to hit, 1+ for ALL saving throws you can easily make 12 of these be 36 wounds at -1 to hit with 1+ and 4++. Just remember to take an inquisitor because literal robots still have godawful leadership for some reason. {{clear}}
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