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===WFB=== As one would predict of anything Khorne-related Khorngors wear mostly red and black with a lot of brass. In particular, their fur has a metallic sheen like brass and their eyes are pure white with red pupils (the only other acceptable options would have been pure red, bloodshot with red, or red on black). By birth most have canine heads and the ones who bear Khorne's blessing most have their horns naturally grow in the shape of his symbol, like his Daemons (there's your conversion bait). Like Nurgle's [[Pestigor]] they have tougher hides and wear more armor, but less so in both categories. All Beastmen instinctively hate civilization, but the non-Pestigor devoted to the gods have an asterisk next to that statement; [[Tzeentch's]] [[Tzaangor]] have a degree of wit and understanding to undermine the bonds of the organized, and [[Slaanesh's]] [[Slaangor]]s love civilization while indulging themselves but feel profound self-loathing afterwards. Khorngors want to tear down the intentional works of order from the foundations upwards like other Beastmen, but only because it is their enemy; they organize with military precision and smith like any force of Khorne's would be expected to. This technically makes them the most ordered group of Beastmen, despite looking to their foes like a ravening horde foaming at the mouth. For most of WFB history they didn't really have their own stats, and existed as models (until they were squatted and replaced with generics for all varieties) that represented what Marks your forces had. In the original [[Realms of Chaos]] duology, when introduced in "The Lost and the Damned", it was stated that Khorngors gained +2 Willpower compared to normal beastmen. Additionally, they '''Hate''' both characters aligned to [[Slaanesh]] and enemy wizards. Khorngor shamans forsook their normal spellcasting abilities to gain the unique ability to dispel enemy magic instead. In the Beasts of Chaos armybook, the only Khorngors were Bestigors, chariots (ridden by Bestigors), and Characters, since only they could take the Mark of Khorne, presumably because they were the only ones to prove themselves. In all cases the Mark gave Frenzy to its bearer(s), and in addition the every character/unit with the mark added one dice to the player's dispel pool. Before you ask, the riders on Chariots were affected by Frenzy, but the creatures pulling it were not. Variety was gutted when Chaos was split into three armies and [[Phil Kelly|somebody]] took Marks away from the Beastmen, then retconned the fluff to say that Beastmen were never given and could never have Marks. {{Template:Beastmen_Forces}}
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