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==Edition History== ''Kings of War'' began as a war gaming project by Alessio Cavatore and Ronnie Renton in early 2010 who wanted to make a mass combat system. This led to a closed beta before the first public release of a two-player set called ''Mhorgoth's Revenge'' that included [[Free Dwarf Lands|Dwarf]] and [[Undead (Kings of War)|Undead]] forces in September 2010. Mantic had begun releasing fantasy models at this point, leading to a standalone rule release in December of that year that included rules for all currently existing models representing forces that would become the Dwarfs, Elves, and Undead. Following up on this, Mantic began releasing a publication that added rules for new models they produced, particularly forces for Abyssal Dwarf and Orc armies. Mantic continued to release new models and rules in this fashion. In May 2012 they launched their first Kickstater campaign, seeking to release a full first edition of the game. In September 2012 they updated the main rule book to include all models currently in the range, creating army lists for [[Abyssal Dwarfs]], Dwarfs, [[Sea Kindred|Elves]], Kingdoms of Men, [[Orcs (Kings of War)|Orcs]], [[Twilight Kindred|Twilight Kin]], and Undead. This release was a softback, followed shortly after by the hardback release from the Kickstarter. The hardback release also included a campaign system not found in the softback. Three supplements were released for first edition. ''[[Kings and Legends]]'' added the [[Ogre]] and [[Goblins]] army lists, along with new living legend units for all existing armies. This was followed by ''Basilean Legacy'' which added [[Basilea]], [[Sylvan Kindred|Forces of Nature]], and [[The Abyss|Forces of the Abyss]] to the game, as well as adding more spells and magic artefacts for use by any army. The final supplement for first edition was ''Hellfire & Stone'' that added a new campaign, a handful of units, and a tie-in scenario for ''Dwarf King's Hold'', the dungeon crawling game set in the same universe. Another Kickstarter campaign was launched for second edition in November 2014, barely two years after the release of the 1st edition. The goal with the second edition was to bring the different armies into greater balance and give a role to army units perceived as useless. The project was successfully funded and second edition was release in August 2015. Eleven of the twelve armies were updated for this release, with Twilight Kin being dropped initially. With the [[Derp|abandonment]] of [[Warhammer Fantasy]] by Games Workshop around the same time, the rules committee began work on a supplement to add armies that existed in that game to ''Kings of War'', as well as other fantasy themed armies from other existing miniature lines. The resulting supplement was released in November 2015 and called ''Uncharted Empires''. This added [[Brotherhood]], [[Empire of Dust]], [[League of Rhordia]], [[Nightstalkers]], [[Ratkin]], [[Reptilian Clans|Salamanders]], [[the Herd]], [[Trident Realms of Neritica]], and [[Varangur]] to the game. A second supplement, ''Destiny of Kings'', was released to backers in December 2015, with a public release in January 2016. This supplement adds twelve new missions split between two campaigns to the game. It also contains new living legend units for existing armies and a tie-in scenario for ''Dungeon Saga'', the replacement for ''Dwarf King's Hold''. A third supplement, ''Historical Armies'', was released in September 2016. This book used the Kings of War rules to create lists for 30 historical armies, allowing players to use amazing Warlord and Perry bros miniatures (amongst others) to once and for all end the debate over who would have won a battle, an Imperial Roman Legion, or the Aztecs. Plus, the armies are all completely compatible with regular Kings of War, and have some optional mythical units you can use to keep up with fantasy monsters, so your Chinese Middle Kingdom army can just go to town on your friend's Undead. It's slightly less historically accurate than breaking out a game of De Bellis Antiquitatis and arguing over the correct length of the spears on your Phalangites, and more towards the 'Bolt Action retells World War 2 starring Shia LaBeouf' end of the spectrum. A fourth supplement, ''Clash of Kings: Organised Play Supplement'', was first released in 2017, and adds a series of balance rules aimed at tournament play, along with new spells and magic artefacts, and guides to running your own tournament, and creating homebrew rules. Entirely optional for friendly play, it is intended to be an annual supplement. The 2018 release (which supersedes 2017) continued much along the same lines, but also added over 20 new units and living legends to 11 armies, along with long overdue rules for the Blaine and Ronaldo mercenaries. A fifth supplement, ''Edge of the Abyss'', was released in 2017. This book accompanied the global campaign of the same name, and added 14 new living legends, a handful of formations, and some new scenarios. In October 2019, Mantic released Kings of War 3rd edition. Amongst general balancing and an expansion of the lore, the biggest notable changes are the addition of Titan class units - extra large monsters that go on 75x75mm bases - the swapping of some armies so that all the ones with Mantic mini support are in the main rule book, and all the others are in Uncharted Empires, and the master list/thematic list method of creating interesting new expansion armies. Also the world is now known as Pannithor, Mantic being relegated to a less often used continent name. ''Clash of Kings'' has continued to be released as an annual supplement, with ''Halpi's Rift'' the subtitle of the one released for the 2021 season.
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