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==Why Play Empire of Dust== Empire of Dust is the second undead army to choose from, being more Egyptian in flavor than the regular undead army. They do share a lot of units in common, however, so feel free to try both to get the feel you prefer. This list is the Mantic equivalent of [[Tomb Kings]], so if you have that army already most of your units have an analogous unit here. Another draw to our Pharaonic Friends is the ability to absolutely abuse the shit out of the Surge spell. Because many of the heroes have Surge (8) or (10), and because many troop choices can purchase a cheap as fuck Casket of Souls, many times you won't actually declare a charge on the unit you want to fight in melee, instead shooting them with catapults, Behemoth catapult shots, or Enslaved Guardian Archer arrows, before having a High Priest or Pharaoh surge the soldiers you want to fight into melee last, letting you soften up the enemy before risking your expensive soldiers in melee. Compared to the other Undead army, Empire of Dust also has a lot of healing. In addition to the Lifeleech (1) that every troop you can get has, High Priests can also buy Heal for 15 points, or swap out Surge for it (Which you should never, ever do, but it IS technically an option), making your army expensive but hard to permanently put down, slowly grinding out the opponent with constantly regenerating and healing soldiers that wont Die. ***An important point to realize when playing this army is that all units (except the pharaoh) hit on 4+, which makes them unreliable when hitting hard, there is a 45 points object that can enhance their melee to hit 3+, perfect for a Revenant horde or Enslaved Guardians horde.
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