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Last Stand - Necron Overlord
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==Overview== As inevitable as death and as tough as living metal, the '''Necron Overlord''' is the second of the two DLC heroes in [[Last Stand]]. The Necron Overlord has a host of major advantages - tough armor, high health, extremely potent abilities that primarily focus on control and support, and strong damage output, all on one platform. In fact, it's easy to look at the Necron Overlord's extremely high "raw numbers" and think out-of-hand that the he's overpowered. These are things that are easy to read; high number = strong. And let's not beat around the bush, correctly exploited, he ''is'' extremely powerful when his weaknesses are kept in mind. Looking past his strengths however, one sees technicalities that add weaknesses in other, more esoteric respects than just "low health/low damage" etc, such as casting times and slow reactivity. To put it another way, he ''is'' very powerful, and his advantages are simple to exploit, but he's not idiot-proof. In summation, he is a relatively balanced character - albeit one who's basically designed for Last Stand, with all that implies. The Necron Lord does two things superlatively well: Tanking and surviving. He has many options for keeping himself alive and ranks as the toughest character in Last Stand except for one of the toughness-focused Hive Tyrant, Captain, or Shas'O Commander builds. The downside is that while he has many big advantages, he essentially needs these advantages to break even with other classes, and indeed, he loses out to these in other areas; he will consistently be outrun by other heroes, and his means for improving his mobility are limited to a comparatively short-ranged teleport and an upgrade that still sees him outmaneuvered by other heroes. His damage is very high, but is almost entirely single-target; choices that give him abilities on top of this tend to weaken him by removing his fearless ability or are generally inefficient, with the Necron Overlord's abilities being consistently less efficient in terms of power/cost ratio. In general, the Necron Lord will consistently pay more for abilities which just don't match the power of other heroes unless they keep him alive or help tear down single, hardened units, in which case they'll be practically unmatched. Because most builds for the Necron Overlord focus so hard on surviving, builds that focus more on support or offense tend to do comparatively poorly and demand much more attention out of. The Overlord has other drawbacks as well. Like the Shas'O Commander and Tyranid Hive Tyrant, the Necron Overlord cannot benefit from cover and cannot enter buildings. Whilst the Necron Overlord is unshakable by default, he is not immune to being thrown around - just knocked down - which means he can get jostled away from where he needs to be. This pairs with another weakness of his - that all of his abilities have long activation times. The Necron Overlord often takes several seconds to activate an ability, during which time he can be overwhelmed or be knocked unconscious. Fight smart, or even the Necron Overlord's toughness won't be enough to save you.
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