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=Variants= Lizardfolk have come in a staggering variety of different forms over the many, many editions of ''D&D''. The earliest variants appeared for ''Dungeons & Dragons'', the 1977β1999 gameline separate to ''[[Advanced Dungeons & Dragons]]'' 2e. These early unique breeds of Lizardfolk hailed from [[Mystara]], and appeared as a [[PC]] race at the end of [[The Voyage of the Princess Ark]] in ''[[Dragon Magazine]]'' #185. They consisted of the "common Mystaran" Lizardfolk, the Gator-men, and the Cay-men, the latter races being magical hybrids between lizardfolk with alligators and caimans respectively. Both were failed experiments of the Herathian empire to create superior slave-stock to the earlier failure that was the lizardfolk. Gator-men were larger, stronger, but also barbaric, bloodthirsty and cannibalistic. Cay-men were dumber than the Herathians intended and also incredibly pretensious despite (or perhaps because) of their intellectual ineptitude. Another new ''D&D'' lizardfolk variant, the Malpheggi, appeared as a PC race in the [[Hollow World]] Player's Guide. The first-ever Fiend Folio featured two additions to the lizardfolk family tree. The Babbler is a primitive, avatistic throwback of the lizardfolk, whilst the [[Firenewt]] is a flame-resistant water-restricted "cousin". [[Advanced Dungeons & Dragons]] produced a huge array of lizardfolk variants: * The [[Bakali]], or Krynn Lizardfolk, appeared in the [[Dragonlance]] sourcebooks ''Rulebook of Taladas'' and ''World Book of Ansalon''. These also covered their degenerate offspring, the [[Jarak-sinn]] and (not as well) the Hurdu up in Taladas. * Caymans and Gator-men reappeared in the ''Mystara Monstrous Compendium Appendix'', alongside newcomers; the [[Wallara]] and the Sis'thik. ** The [[Wallara]], which everyone tries to forget about, are an all-male species of lizardfolk who just so happen to look like Aborigine men painted up for corroboree in rainbow colors. ** The [[Sis'thik]] are essentially desert-dwelling lizardfolk [[Amazon]]s; males are smaller, weaker, stupider and delegated all the manual work, whilst the bigger, stronger, smarter, fiercer females handle everything else. Also, they really love the taste of copper dragon flesh. * [[Red Steel]] brought into being the [[Cayma]] and [[Gurrash]] - literally just renamed versions of the earlier Caymen and Gator-men, alongside the [[Krolli]] and the [[Shazak]]. ** Krolli are winged lizardfolk with a propensity for the mercenary lifestyle. ** [[Shazak]] are peaceful lizardfolk who were the origins for the other three. * Cayma, Gurrash, Shazak and Wallara all received PC writeups in the ''Odyssey: Savage Coast of Mystara: Orc's Head'' sourcebooks. * ''[[Dragon Magazine]]'' got in on the fun too; issue #268 featured four new varieties of lizardfolk, in the form of the Agrutha (gator-folk), Crocodilians (even bigger and more savage versions of the Agrutha), the Geckonids (peaceful, friendly and inquisitive gecko-people), the Varanids (warlike komodo-people), the Tokay (evil counterparts to the Geckonids), and Iquanids (iguana-people in sea and land form). * The Varkha, introduced in ''Dragon Magazine Annual'' #1 before making it into Volume IV of the ''Monstrous Compendium Annual'', are a race of malevolent aquatic/amphibious lizardfolk that stalk the waterways of the [[Underdark]]. * The Lizardfolk of [[Dark Sun]], originally believed to be extinct, were later revealed to have survived in the infamously divisive "Mind Lords of the Last Sea" sourcebooks, becoming a more civilized ''fully amphibious'' race living on the floor of Athas' last sea, Mintara. Other sourcebooks introduced lizardfolk analogues in the [[Ssurran]]s (who made it into 4e) and the [[Pterran]]s (who didn't, despite having been one of the playable races in the Revised Edition of the setting). Athasian lizardfolk were never officially playable, though fans did give them PC stats in 3rd edition. * The Malatran lizardfolk appeared in ''[[Polyhedron_Magazine|Polyhedron]]'' #121. * [[Spelljammer]] had its own take on lizardfolk, too. * [[Maztica]] introduced what is perhaps one of the weirdest lizardfolk; the Ahuizotl is an extra-primitive river-dwelling lizardfolk with the ability to spit out a [[elemental|water weird]] once per round! * Ingundi are shapeshifting, psychic, cannibalistic lizardfolk native to [[Greyhawk]]. * Khaasta, from the [[Planescape]] setting, are [[Star Trek|Ferengi-esque]] plane-traveling cut-throat, back-stabbing traders. No, that's not a typo. * Laerti are desert-dwelling vicious raiders from the [[Forgotten Realms]], more savage in nature than the Sis'thik. They have their own subrace called the Stingtails, whose prehensile tails can be used to wield weapon or deliver slaps covered in contact venom. * [[Troglodyte]]s are savage, vicious, [[Underdark]]-dwelling lizardfolk mostly known for their powerfully offensive musk glands. 3rd edition wasn't so inventive. [[Eberron]] mentioned the existence of Blackscale and Poison Dusk lizardfolk; the ''Monster Manual III'' confirmed that these were, respectively, larger, dark-scaled, stronger lizardfolk and smaller, smarter lizardfolk with a penchant for ranged weaponry. Many speculate as to the possible influence of the [[Warhammer Fantasy]] [[Lizardmen]] upon these races. The ''MM IV'' added the Dark Talons; evil lizardfolk alchemically infused with black dragon blood.
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