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==AD&D PCs== PC stats for Locathah in [[Advanced Dungeons & Dragons]] 2nd edition can be found in the article "heroes of the Sea" in [[Dragon Magazine]] #250 and, alternatively, in the [[Forgotten Realms]] splatbook "Sea of Fallen Stars". In Heroes of the Sea, locathah stats look like this: ::Ability Score Minimum/Maximum: Strength 3/17, Dexterity 6/18, Constitution 3/17, Intelligence 8/18, Wisdom 6/18, Charisma 3/17 ::Ability Score Adjustments: +1 Intelligence, -1 Constitution ::Racial Class & Level Limits: [[Fighter]] 10, [[Shaman]] 3, [[Cleric]] (Specialist priest of [[Eadro]] only) 7, [[Bard]] ([[Thief]] with Humanoid Bard kit) 10 :::Available Kits: Tribal Defender, Sellsword, Oracle, Wandering Mystic ::Natural Armor Class: 6 ::Swim rate 12 ::No movement or attack penalties when in water. ::Totally Water Adapted: A locathah can't even stand up unaided out of water, restricting their movement rate to 1 unless buoyed by Fly or Levitate effects, and their gills dry out and cause them to start suffocating (1 damage/round) after 10 turns. ::Weapon Proficiencies: Lance, Crossbow, Trident, Shortsword ::Nonweapon Proficiencies: Agriculture (Aquatic), Ancient History (Locathah), Animal Handling (Eel, Jellyfish), Animal Lore, Animal Training (Eel), Artistic Ability (Coral Carving, Jewelry-Making), Blind-Fighting, Bowyer/Fletcher, Chanting, Craft Instrument, Danger Sense, Direction Sense, Eating, Fortune Telling, Gaming, Herbalism, Hunting, Local History, Mining, Musical Instrument (Conch), Observation, Poetry, Riding (Giant Eeel), Singing, Survival (Aquatic) In Sea of Fallen Stars, this variant statblock is given: ::Ability Score Minimum/Maximum: Strength 3/18(00), Dexterity 3/18, Constitution 3/19, Intelligence 3/18, Wisdom 3/18, Charisma 3/18 ::Ability Score Adjustments: +1 Constitution, -1 Intelligence ::Racial Class & Level Limits: [[Fighter]] 10, [[Ranger]] 12, [[Cleric]] 14, Specialty Priest 14, [[Druid]] Unlimited :::Multiclassing: Cleric/Fighter, Cleric/Ranger
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