Editing
Lumi
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==PC Stats== ::+2 Strength, +4 Constitution, +4 Wisdom, –2 Dexterity. ::Medium size. ::A lumi’s base land speed is 30 feet. ::Darkvision out to 60 feet. ::Racial Hit Dice: A lumi begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3. ::Racial Skills: A lumi’s outsider levels give it skill points equal to 5 × (8 + Int modifi er). Its class skills are Concentration, Diplomacy, Heal, Knowledge (the planes), Listen, Search, Sense Motive, and Spot. Lumi have a +2 racial bonus on Search, Sense Motive, and Spot checks. ::Racial Feats: A lumi’s outsider levels give it one feat. It gains Improved Initiative as a bonus feat. ::Special Attacks: :::Spell-Like Abilities: At will—disrupt undead (DC 10), light; 3/day—cure light wounds, glitterdust (DC 12). Caster level 3rd. ::Special Qualities: :::Body of Light (Su): A lumi’s body is infused with a softly glowing positive energy. It is immune to all death spells, magical death effects, energy drain, and any negative energy effects (such as from inflict spells or chill touch). Lumi are adapted to live on the Positive Energy Plane. They never gain additional temporary hit points as a result of being on a plane with the major positive-dominant energy trait (see Manual of the Planes, page 12), and thus are never in danger of exploding when on the Positive Energy Plane. They still gain full benefit from the fast healing ability of planes with any positive-energy trait. A lumi sheds white light in a 5-foot radius at all times. It cannot voluntarily suppress this ability, though the light can be concealed by spells that create darkness. :::Clear Vision (Ex): A lumi cannot be blinded or dazzled by any effect. It can still be effectively blind due to concealment, such as by darkness or fog. It is specifically immune to color spray, rainbow pattern, searing light, sunbeam, sunburst, or other effects that use direct light as an attack form (such as a ghaele’s light ray attack). Sun blades deal only nonlethal damage to a lumi. :::Floating Head (Ex): A lumi’s head naturally floats a few inches above its shoulders. The creature can rotate its head in any direction but cannot raise, lower, or otherwise move its head away from where it floats; an unseen force prevents others from moving its head as well. Opponents who flank a lumi do not gain the normal +2 bonus on attack rolls. Lumi are immune to the decapitation power of a vorpal weapon. They may not be strangled and are immune to suffocation. ::Automatic Languages: Common, Lumi. Bonus Languages: Abyssal, Celestial, Dwarven, Infernal. ::[[Favored Class]]: [[Cleric]]. All lumi clerics channel positive energy regardless of their alignment. A lumi cleric worships Light and can choose from the Law, Sun, and War domains. ::[[Level Adjustment]] +2. [[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Races]] [[Category: Monsters]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information