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==Lythari PCs== [[File:Lythari FOR5.png|thumb]] Although mostly known for being presented as monsters, lythari PC stats did slip into [[Advanced Dungeons & Dragons]] in the splatbook "Demihumans of the Realms", a [[splatbook]] dedicated to [[kits]] for the [[demihuman]] races of the [[Forgotten Realms]]. Whilst a little difficult to distinguish, lythari stats are provided as part of the "Lythari Barbarian" kit for elf [[fighter]]s: except as noted below, lythari use the standard rules for generating an elf PC. ::Height & Weight are taken from the Human table. ::Class is restricted to [[Fighter]] (DMs may want to ignore this; lythari monster lore states that spellcasters amongst their ranks are "rare", but not nonexistent, and mostly are specialty priests of the lythari gods) ::Natural Armor Class (either form) is 6. ::Move Value (either form) is 18. ::Lythari in wolf form can Bite for 2d4 damage. ::Both forms have 60ft invfravision, 90% resistance to Sleep & Charm, and the standard elf bonus to surprise rolls, but lack the elf ability to detect secret/concealed doors. ::If the lythari attacks a foe without access to light or infravision at night, that foe suffers a further -2 penalty to their surprise roll. ::Lythari bites confer lycanthropy on elves, which transforms them into new lythari; they never bite elves if they can avoid it. ::A half-elf bitten by a lythari must save vs. poison or take 1d4 damage per round for 1d4 rounds. ::Lythari can only be struck by silver weapons, magic weapons (+1 or better), or monsters with 4+1 or more HD. ::Lythari are unaffected by wolfsbane, but are vulnerable to weapons specifically enchanted against shapeshifters. ::In wolf form, a lythari has enhanced senses of smell and hearing. He can follow a scent on a trail as if he had the tracking proficiency with a +6 bonus. He also has a +6 bonus to avoid being surprised by anything that has a scent or can make noise. He also gains a bonus equal to his level to saving throws made against illusion/phantasm spells, detecting any illusion for what it truly is. ::Once he smells a subject, he remembers that subject's scent for life; he can identify any number of individuals of any race or species by their body odor. The DM may allow the wolf character to learn details on what a subject has eaten, who he has touched, etc., to also be detectable with a tracking check at +4 on the roll. Most lythari proficiencies not requiring the use of hands can be used in wolf form, too. ::Lythari are obligate carnivores; if forced to live without fresh meat, a lythari loses 1-4 hit points per day; the moment the lythari falls below one-half his usual hit point total, he must make a system shock roll or pass into a coma, from which he dies in 3d8 hours unless given ground meat and water to swallow, or unless given a heal spell. Resuming a full-meat diet allows recovery at a rate of 3d4 hit points per day. Cure wounds spells do not allow for recovery of hit points lost in this way. A lythari can eat cooked meat but hates the taste. ::A lythari must take on his wolf form during the three days of the full moon every month. ::A lythari's initial weapon proficiencies are restricted to Hand Axe, Bow (any bar Crossbow), Club, Dagger, Dart, Javelin, Knife, Sling, Spear, Sword (any) ::Against non-elf NPCs which have learned of their lycanthropy, lythari suffer a +6 modifier to NPC reaction rolls, which may result in the NPC attacking or running for their life. ::Lythari cannot wear armor or shields; if a lythari attempts to transform whilst wearing armor, take the base Armor Class of the armor worn (excluding all bonuses for magical armor and other devices) and subtract this from 10; the result is the damage in hit points taken from crushing and constriction. Double this damage if the armor is magical. The DM then rolls a D20; if the result is equal to or less than the damage taken, the lythari is effectively trapped inside their armor. {{D&D-Therianthropes}} [[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Races]] [[Category: Monsters]] [[Category:Forgotten Realms]] [[Category:Therianthropes]]
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