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M:tG RPG: Revised
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===Skills=== Whenever a character attempts to perform an action where success is uncertain, a skill check is performed. Each color pair corresponds to a skill, although a given task may correspond to several skills, depending on circumstances. *White/Blue - Diplomacy and Bargaining *White/Black - Thievery and Appraisal *White/Red - Inspiration and Leadership *White/Green - First Aid and Healing *Blue/Black - Subtlety and Deception *Blue/Red - Creativity and Crafting *Blue/Green - Innovation and Understanding *Black/Red - Intimidate and Overpowering *Black/Green - Resourcefulness and Survival *Red/Green - Athletics and Animal Handling To determine skill success, the character rolls Nd6, where N is 1 plus the number of sources in their color strength that correspond to the skill in question. For instance, if a character with a color identity of WBBG were to attempt to find shelter in the wilderness, they would roll 4d6 (due to BBG) and see if their number exceeds the target number for that task. The same character attempting to assemble a doorknob would roll only 1d6, due to lack of blue or red sources. Note that spells can be used outside of combat and may greatly ease certain tasks. By tapping, characters can attempt to perform skill actions during combat β pinning a Darksteel Myr, collapsing a structural support, running away afterwards, etc. This may be easier or harder based on circumstances β in response to a counterspell, during your postcombat main phase, etc. Alternatively, untapped creatures without summoning sickness can be instructed to perform skill actions.
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