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M113 Armored Personnel Carrier
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==In [[Team Yankee]]== ===USA=== [[File:M113 Stat Card.jpg|300px|left|thumb|The Stat Card]] The M113 is one of the best transports in Team Yankee with decent armor, good transport and a useful main gun. The M113 can carry 3 teams of infantry (4 fewer than the marines' overgrown version the [[AAVP7]], but one more than almost every other personnel carrier and two more than the British Spartan). The front armor of 3 is the strongest of any APC on the field (though don't go taking on Main Battle Tanks in this thing). The side and top armor are rather standard though at 2 and 1 respectively. The M113 is armed with a .50cal AA machine gun, which can be used to deal with enemy infantry, BTRs, and helicopters. However, you can sacrifice some of your Mech Platoons M47 Dragon teams and mount the Dragon Missiles on the M113s, turning it into a stopgap tank hunter (which is somewhat situational due to the reduction in damage output). However, the main selling point of the M113 is its 5+ firepower. While inferior on the move compared to other NATO transports, the FP buff means that statistically, they perform twice as well against entrenched infantry due to the doubling in FP passes. The potential to hit targets beyond 16" is a welcome bonus, if a little situational. Expect to use these things as IFVs; their decent AT value can engage softer armored units like BTRs but their ideal task would be destroying infantry with the same efficiency as autocannons. You cannot take M113s alone, only as transports for your [[US Mech Platoon|Mech Platoons]]. For 4 Points you get 3 M113s, 2 M47 Dragon Teams and 3 M249 SAW/M72 LAW teams. For an additional 2 points, you get one more of each, for a total of 4 M113s 3 M47 Dragon Teams And 4 M249 SAW teams. In both cases, you may purchase an additional Dragon ATGM team for one point. The best way to utilize the M113 is to support the infantrymen it just dropped off. Use them to draw fire away from your soldiers and cover them with machine gun fire. If you're rocking the Dragon, take out the tanks that pose the most danger to the troops, like AA autocannons or other transports. Also never EVER leave the infantry behind. ===West Germany=== [[File:TG126.jpg|300px|left|thumb|Das ''Deutsche'' Stats]] Since German homemade transports are a bit on the expensive side and take a while to manufacture, the West Germans purchased thousands of M113s to equip their panzergrenadiers. The rules for these machines can be found in the Panzertruppen Pamphlet. Unlike the All American model, the German M113 mounts a 7.62mm MG3 machine gun instead of the M2 .50 cal. The MG3 has an improved moving ROF over the .50, letting the M113 roll three dice after moving compared to 2. Unfortunatly the AT rating and Firepower are not as good, at 2 (down from 4) and 6 (down from 5+) respectively. In addition, you cannot sacrifice one of your Milan Teams to mount their missile onto the M113 like you can with the other two German transport options (not that you should given the West German's tiny unit size). This means that the German box's offensive capabilities are strictly Anti-personnel as the high ROF can cut through infantry formations, but is useless against their transports or armor support. The German M113 also has one less capacity than the American Model, at the rather standard 2 passenger limit. While sufficient to transport the tiny West German units, if you lose a vehicle suddenly you have a lot of ride-less infantry, while if this was the American model, you could just pile them into the rest of the transports. German commanders must be a lot more conservative with their support as if you lose a M113, you've lost almost all of the mobility of their infantry. 4 points will get you a pair of M113s, a pair of MG3/Panzerfaust Teams, and a pair of Milan teams, and for an addtionaly 3 points you get one more of each. ===Canada=== [[File:M113 Canuck.jpg|300px|left|thumb|The 'Nuck Box Stats]] Almost identical to its American counterpart, but with a better skill value, it lacks any night-vision or the ability to take an optional ATGM. However, the lack of AT, AA and general firepower potential isn't as detrimental as one might think, as the Canadians have options for these things elsewhere in their list. This all cements the [[Canadian Mechanized Platoon|Canadian Mechanized]]'s role as a highly agile stopgap for pinning other infantry and preventing the enemy from maneuvering their own tanks around the board as they please. The M113, in turn, serves in a cursory support role, being relatively cheap and fairly well-armoured. Rush them forward as fire magnets or rush them forward and use the wrecks for bulletproof cover. All in all, the M113 Transport is nothing special for the Canadians. Yet, it's the only transport option you're given, and you need to get your infantry as close to the enemy as possible since their range is at times cripplingly short. So use that decent front armour to keep the hosers alive, use that .50 cal to cover them as they march forward into the breach. Worst comes to worst, it's free cover for your rifles. The non-transport variants, on the other hand, are highly varied. These range from a multipurpose [[M113 Blowpipe|AT/AA MANPAD carrier]], a standard [[M150 TOW|TOW launcher]], an [[M113 OP|OP Carrier]] and an [[M125 81mm|81mm mortar carrier]]. {{clear}} ===ANZAC=== [[File:TABX02-15.jpg|300px|left|thumb|'splish splash']] The ANZAC M113 is a little different from the classic metal box. Instead of the observation cupola and a pintle-mount for a Machine Gun, the Aussies have instead fitted an actual turret with not one, but two MGs: a primary .50cal and a coaxial 7.62mm. This translates to an extra shot at AT 2 and a bare bones 6 FP on top of the regular .50 cal stats. You also lose the AA ability because I guess the turret just can't turn fast enough to track helicopters and strike aircraft. Also it has an Infra-Red Scope. Other than that, treat the "Bucket", as the ANZACs call the M113, the same as you would any of the other transports. Support the Infantry and deal with other light vehicles and enemy soldiers. You can get M113 T50s as transports for your ANZAC Milan Sections and ANZAC Mechanized Platoons. {{clear}} ===Netherlands=== [[File:Dutch M113.jpg|left|300px|thumb|]] The slightly less armed option for the prospective Dutch commander. Battlefront must have been high when they built it, as the studio model for the Dutch M113 has the top hatch installed upside down on the box photography. The Dutch use M113s for their infantry platoons which, IRL, formed the bulk of the transport fleet for the infantry. You will probably be taking YPR-mounted infantry in a Dutch list, but might choose to bring M113-mounted troops to defend your objective. Like other M113s, it is a reliable transport that can weather a beating from the front and has a .50 cal that can punish entrenched infantry (when spammed) and punches through lighter armoured vehicles like BTRs. Losing the 7.62mm machine gun is less of an issue, since you lose only an additional shot. The M113 is an option for your mechanized infantry platoons and costs 5 or 7 points depending on the platoon size. {{clear}} ===Israel=== [[File:ISREALTRANSPO.jpg|300px|left|thumb|]] The IDF M113 is just like the American one, only all of the stats within Courage and Skill are 1 better. Despite it's Morale and Remount being so high, it's not clear how useful those are due to the vehicle's limited protection. {{clear}} ===Iran=== [[File:M113 Iran.png|300px|left|thumb|Iran]] Iran gets these too. Its a [[METAL BOXES|metal box]]. What more do you want me to say? {{clear}}
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