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Machine Gun Squad
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==In All Quiet on the Martian Front== The heavy machine gun squad is an excellent supporting option for your dough boys. Limited to a movement speed of only 4 inches, these machine gun teams will be very restricted in the area of the battlefield that they can control with their range of 20 inches. Commanders should keep this in mind when deploying forces. Speaking of deployment, with the standard infantry defense of 5 and armor of 4, you must make use of cover and concealment to give the weapon a chance of surviving the dreaded heat rays. But that stuff is not why you picked a machine gun squad. Each of your 3 machine guns has rapid fire 3, which mean each gun rolls three dice to hit for a grand total of 9. With +1 power, the Colt Vickers can even deal with tripods with enough dice boosting your chance to hit something important. Where the machine gun excels though is dealing with the nightmarish lobototons and the scuttling martian drones. While more powerful weapons stand a decent chance of killing one of the advancing sections, they will swiftly be over run by the onrushing hoards of scything talons and diminutive heat rays while the Colt Vickers will just mow down wave after wave. One squad of Machine guns will cost you 40 points to include in your force. There are two models to choose from if you want to pick one up. One is the standard Doughboy with Brodie helmet and gas mask, and the other is part of the US Marine Landing force offered from Miniaturemarket. {{American Forces in All Quiet on the Martian Front}}
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