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== '''System of the World''' == One of the fundamental differences between Diaspora and the other realms is that its nature, physical structure and theme really create radical change in how things ''work''. While outwardly Diaspora appears to have the same natural and physical laws as the rest of the universe, this is not actually the case. There is no gravity in Diaspora, because if all mass was attracted to all other mass in the same physical location, then all of the dirt and water and other material in each of the 'Dyson Spheres' that make up the realm would accumulate in the center of each reality-bubble, rather than around its outer edge. Instead, there is a constant acceleration of 10 meters per second away from the center point of each bubble which provides an effect which is nearly indistinguishable from gravity, but is not gravity. You'll note that the above effect would prevent a sun from forming to provide light and heat in Diaspora. That is true, and the shining point of light in the skies above each realm of Diaspora may be suns from the inhabitants perspectives, but scientifically they are not stars. I'll leave the other physical differences between Diaspora and the regular universe as exercises for the imagination, and instead discuss the most important difference for the Players - the 'Character' system. Upon entering the realm of Diaspora, a person is 'assimilated' by the universe to be a 'Character'. There is no distinction between PC and NPC, and while Realm Lords and other powerful beings can actively prevent this effect, it manifests in unassimilated individuals as a continuous itching sensation over their entire body, and all creatures who have been assimilated by the realm will see an unassimilated as a horrific 'non-person' and fundamentally wrong. Being assimilated and having a 'Character' means three things: '''1)''' A Character Sheet complete with 'status' screen, as shown on the main page. '''2)''' An Inventory system, again shown on the main page '''3)''' A Skills list with descriptions of all active and passive skills Each of these is described below in detail. Note that the only one of the above which is not purely descriptive in nature is the Inventory - which does not need to be used, but makes many things simpler. There are complete descriptions for all 3 'effects' below.
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