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Magical Realm Cyoa/Sauros
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== Build == The Original Build -------------------- Area Increase 3 [5] - 95 left Gateways 1 [1] - 94 left Protection 1 [3] - 91 left Assimilation [3] - 88 left (No mental assimilation, but you'll get used to the heat quickly and probably gain a sweet tan. Also, white hair on youngin's for some reason, but the hair will otherwise remain young.) Population Increase 3 [6] - 82 left Attitude Adjustment [1] - 81 left (Restless, given to wandering, but not very ambitious. They mostly just have wanderlust.) Extrahuman Population [4] - 77 left (Various breeds of reptile-people live here, mostly based on ornithopod dinosaurs.) Metahuman Population [5] - 72 left (They can emit a damaging sonic attack if need be, whether it be a screech or a bellow.) Aesthetics [2] - 70 left (Their moving camps are something to see.) Sanitation [1] - 69 left (Surprisingly clean camps, even!) Mercantile [2] - 67 left (They'll trade their wares wherever they go.) Music Affinity [1] - 66 left (A nomadic life is always better with pan pipes, songs, and drums!) Festival Affinity [1] - 65 left (Festivals are fun.) Food Affinity [1] - 64 left (No meat, but you should see what they can do with berries, peppers, the occasional eggs, and so on.) Landscape Adjustment [3] - 61 left (Tropical grassland, conifers, inland seas, and cycad forests everywhere.) Fauna and Flora 3 [5] - 56 left (Trees that grow multiple types of fruits and vegetables on their branches and are borne by great tortoises on which the tribes move. These tortoises are also host to many smaller beasts, some of which are rather similar to dicynodonts and lay delicious eggs. Then there's the tiny flying snakes, the pinecones full of water, the list goes on.) Spirits [2] - 54 left (Their ancestor spirits have a habit of travelling with them until such time as they're ready to pass on. They also occasionally help out with some good luck.) Immortality [2] - 52 left Tongues [1] - 51 left Peak Condition [2] - 49 left The Journey [4] - 45 left Healing [2] - 43 left Enchanting [2] - 41 left Friendship 2 [3] - 38 left Familiar [3] - 35 left Guidance 2 [10] - 25 left Sauros Redraft (Made w/the interactive document) --------------------------------------- Demiplane: Area Increase 4 Planar Features: Protection 1, Assimilation, Gateways 2 Population: Population Increase 1 Inhabitants: Attitude Adjustment , Extrahuman Population, Metahuman Population Society: Aesthetics, Mercantile, Sanitation Cultural Affinities: Music Affinity, Art Affinity,Nature Affinity, Food Affinity, Festival Affinity Environment: Cosmic Adjustment, Landscape Adjustment, Exceptional Materials, Fertile, Fauna & Flora 3, Magical Phenomena Adventure: Spirits Capital: Influence 1 Personal: Immortality, Tongues, Peak Condition, The Journey, Memory, Awareness Powers: Healing, Enchanting, Inspiration, Spirit Walk Companionship: Friendship 2, Familiar Ascension: Guidance 2 -------------------------------------------- Final Build [93] Area Increase 4 [90] Gateways 2 [87] Assimilation [84] Protection 1 [83] Attitude Adjustment [79] Extrahuman Population [75] Metahuman Population [73] Aesthetics [71] Mercantile [70] Sanitation [68] Diplomatic [67] Music Affinity [66] Art Affinity [65] Nature Affinity [64] Food Affinity [63] Festival Affinity [61] Cosmic Adjustment [58] Landscape Adjustment [55] Exceptional Materials [50] Fauna & Flora 3 [47] Magical Phenomena [45] Spirits [43] Immortality [40] Spirit Walk [39] Tongues [37] Memory [35] Awareness [33] Inspiration [31] Peak Condition [29] Blessing [27] Healing [25] Enchanting [22] Friendship 2 [19] Familiar [9] Guidance 2 [1] Population Increase 4 [0] Occult Affinity
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