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=General Advice= * '''Count your Cards''' - Unlike poker, counting cards is a recommended skill to pick up in Malifaux. If you have more low cards in your hand that means you have more high cards in your deck and vice versa. The more low cards in your discard pile the better your chances are. * '''Keep your Eye on the Mission''' - Malifaux is one of the few games where you can still win the game if your entire crew is dead. Some objectives can only be completed once per turn so make sure you have enough turns to max out your victory points. * '''Activation Control''' - If your opponent loses a model that hasn't activated yet they are playing at a loss that turn. Focus on models that can do the most damage that turn or in the long run. Some models can chain activations allowing you to get two activations in a row. ==Required Reading== * The Core Rules - You need to know how to play. * Your Crew's Cards - You need to know how your models play. * Gaining Grounds - This is the Malifaux tournament rule set. It is free and has all the missions listed as well as tournament guidelines. ==What's Changed from 2nd Edition?== * Masters now have a cost, unless they are your Leader. * The max hand size is 6, though this can go up with abilities. * Several Masters have gained/lost their dual faction status. * A few models have switched factions. * Several models have been removed from Tournament/Organized play, but live on as Dead Man's Hands. * Dealing with elevation has had a rework. * Entering buildings now has rules. * Stat numbers have reset. 4 appears to be the new minimum, 5 is average, 6 is above average(Most Masters), 7 is very rare. Very few models go above 7 in any stat (other than Health and Cost). * Deployment for the person going first involves separating their army into halves and the second player picking which one deploys first. Then the defender deploys their entire army, and the remaining group of the first players is deployed. This seems to be done to avoid players winning via counter deploy. * Added Titles which are when a character has two models that represent them. You cannot hire the same model with different titles. This is specifically for models like McCabe that has a mounted and dismounted version. * There is an order of operations set to determine the priority of effects and actions. * Max number of VPs is now 8 (4 for Strategy, 2 for each Scheme). ==Hobby Advice== * '''Make Duplicate Models Unique''' - A few schemes may require a player to choose a specific model as a target. In the case of minions you may have multiples of the same model. Make sure that there is a way to identify which model is which. Most Malifaux models have different poses and/or gender to help differentiate, but this can only help so far in some cases. General rule of thumb your opponent should be able to recognize which duplicate is which. The best way to do this is with changes in color on the model or rim of the base, but can be done with props such as terrain features or conversions. Note that models that you can only have 1 of don't need this done. * '''Conversions have to be mostly Wyrd''' - For tournament play there is a requirement that the models be a certain percentage Wyrd AND based off the model that it's being converted from. So you can't just buy a model from The Other Side, the mass-scaled combat game that Wyrd puts out and use it for something else. You have to start with the model you want to convert from. ==Listbuilding 101== * '''Standard Crew Size is 50 Soulstones''' - This is the tournament standard. * '''Extra Soulstones are a Resource''' - When you build a crew you will likely have leftover soulstones which can be used by your Master and Henchmen to modify their card flips. * '''Masters''' - Your Master will be your leader. This will determine both your hiring pool as well as your crews overall play style. There is a bit of wiggle room, but a lot of players can determine what your crew can do from your Master. * '''Scheme Runners''' - These are models who are fast and able to place scheme markers onto the table reliably. * '''Beaters''' - These are models you have high damage output. * '''Support''' - These are models that buff other models. ===Building a Successful Malifaux Crew=== * '''Know your Enemy''' - Players declare their Faction then Leader before building their crew. Take that information and figure out a good counter, but know your opponent can counter you as well. Going up against a Resurrectionist faction? You should probably take something that destroys corpse markers so they can't summon more zombies. * '''Know your Strategy and Schemes''' - Building a crew that can complete the mission objectives is more important than damage output. Don't take Assassinate if your opponent is taking a durable Master. * '''Know your Synergies''' - A lot of models have various effects that boost other models. Keep these in mind, because you are paying for these tricks and they can swing entire games.
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