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== Some Games That Use Mana == *[[Magic: The Gathering]] players must drain territory they control ("tap") to fuel the magical effects described on the cards in their hands. In early editions of the game, any excess mana tapped caused damage to the controlling wizard. *[[Microlite20]] spellcasters must use their [[Hit point|hit point]]s to cast spells, alluding to them draining their own life force to create magical effects. *[[Dungeons & Dragons]], in any version that has psionics, has "Power Points" that are spent to create psychic supernatural effects. ** There's also an optional rule in Unearthed Arcana to ditch the [[Vancian|Vancian magic]] and use spell points instead, but nobody uses it because it just turns wizards and sorcerers into psions. *[[World of Darkness]] uses it, but they call it different things for each of their games: :{| border=1 cellspacing=0 cellpadding=4 |- !align=left| Game !!align=center| old WoD !!align=center| new WoD |- | Vampire ||colspan=2 align=center| Blood |- | Werewolf || Gnosis || Essence |- | Mage || Quintessence || Mana |- | Promethean || ''N/A'' || Pyros |- | Wraith || Pathos || Plasm |- | Changeling ||colspan=2 align=center| Glamour |- | Hunter || Conviction || Differs |- | Mummy || ''N/A'' || ''N/A'' |- | Demon || Faith || Aether |} * Palladium games (Fantasy, TMNT, Rifts, Heroes Unlimited) would use Inner Strength Points, or I.S.P. for paying the costs of psychic powers, and Potential Psychic Energy, or P.P.E. for paying the costs of spells in all of their various games. [[Category:Magic: The Gathering]]
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