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== On the Tabletop == Well that's the [[fluff]], now here's the [[crunch]]. And the first thing you'll notice is just how zoggin' bootiful the official [[Games_Workshop|GW]] model is, as we've come to expect from the Ork product line. The main Workshop is based on a wall section of an STC Ryza-pattern building, and is replete with little details. These include a rack and toolbox both full of spanners, hammers, and saws, a cluttered work table with a vice and screwdriver, and a welding mask stuffed away on a high shelf. The set also comes with three Orky barricades, two with corrugated sheet metal and small [https://en.wikipedia.org/wiki/Firing_port firing ports], one with a string of fairy lights of all things, and three low-lying piles of scrap, one of various engine blocks, one of assorted tyres resting against what looks like a discarded [[Missile_Launcher#Grot_Bomms|Grot Bomm]] casing, and one of mixed wheel hubs and other bitz of bodywork. These barricades and piles of scrap can be arranged in any pattern you like, so you can have a defence line, or a fully-enclosed building if you want. The Workshop also comes with a [[Miscellaneous_Weapons#Grabbin'_Klaw|Grabbin' Klaw]], which can be operated by a single friendly {{W40kKeyword|ORK}} {{W40kKeyword|INFANTRY}} unit within 1" during the Fight Phase, to inflict 1d3 Mortal wounds on a single enemy unit also within 1" on a 1d6 roll of 4+. Unlikely to ever be used though, since the Workshop has to be placed in your deployment zone, and will most likely never see melee. Unfortunately, you can't upgrade it with a [[Shootas'an_Dakkas#Flakka-Dakka_Gun|Flakka-Dakka Gun]], so [[Flakkatrakks|Grimgutz]] will have to suffer the [[Deff_Skwadron|Flyboyz]] buzzing his workplace for a while longer. The main draw of the Workshop however, is its '''Kustom Job''' Special Rule. This lets one friendly {{W40kKeyword|ORK}} {{W40kKeyword|VEHICLE}} unit within 1" of the Workshop at the end of the Movement Phase choose one of three effects, instead of shooting or charging later that turn, and having their Attacks [[stat]] temporarily reduced to 1 per model. You really have to weigh up the pros and cons if you want to use it, can you afford to skip a turn of shooting to get a buff for the next one? And you can't stack the effects of multiple Workshops next to each other, as they can't all operate on the same unit on the same turn. The three effects you can choose from, are '''More Speed''', '''More Rivets''', or '''More Dakka'''. '''More Speed''' temporarily increases the Move stat of models in that unit by 6" in the next Movement Phase, and on a 6+ they get +1 to all Charge rolls for the remainder of the battle. '''More Rivets''' heals the unit for +1d3 Wounds, but if there's a friendly [[Big Mek]] or Mekboy within 1" of the Workshop who hasn't used their '''Big Mekaniak''' or '''Mekaniak''' Special Ability yet that turn, the unit's instead healed for the full +3 Wounds. On a 6+, the unit also get +1 Toughness for the remainder of the battle. and finally, '''More Dakka''' temporarily makes a single non-[[Bubblechukka]] weapon in the unit with a random number of shots, fire the full number of shots the next time it fires. On a 6+, that weapon gets +1 Damage for ther remainder of the battle. [[Awesome|FUN FACT]] - you can totally use the [[Teleportation|Tellyporta]] Strategem on this thing, as it's '''Ork Structure''' Special Rule says it's only considered Terrain after it has been deployed, so [[Troll|enjoy]] '''[[Deep_Strike|Deep Striking]]''' it in like an Ork [[Hammerfall Bunker]] and boxing off your opponent's [[Imperial_Knight|Knight]] in a corner, or dropping a full Fortifications Network of three down and turn a gunline charge into a cityfight. Feel free to model it as a [[Rok]] and coordinate its entry with other late-arriving elements like [[Stormboyz]] and [[Kommando]]s. === Update === With the advent of [[Psychic_Awakening|Da Book of Da Beast]], you now get a free Kustom Job Stratagem for each Mekboy Workshop you take, saving on CP for more important stuff in a CP-heavy army. === 9th Edition === The Mekboy Workshop's now an Obstacle Terrain Feature with the Defence Line, Light Cover, Heavy Cover, Defensible, Unstable Position, and Difficult Ground Terrain Traits. Guess they weren't selling or something?
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