Editing
Mephling
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==PC Stats== ::-2 Intelligence, +2 Charisma. Mephlings are generally a bit slow on the uptake, but they make up for it with strong personalities. In addition, each kind of mephling has one or more ability modifiers specific to its race. :::Air: +2 Dexterity. Air mephlings are quick in action. :::Earth: +2 Strength, -2 Dexterity. Earth mephlings are physically strong but slow to act. :::Fire: +2 Dexterity. Like air mephlings, fire mephlings are agile and quick. :::Water: +2 Constitution. Water mephlings are sturdy and durable. ::Humanoid (Extraplanar): Mephlings are native to the Elemental Planes. They have the humanoid type and gain the extraplanar subtype when not on their respective ancestral plane. Unlike their mephit ancestors, mephlings do not have an elemental subtype. ::Small: As Small creatures, mephlings have a +1 bonus to Armor Class, a +1 bonus on attack rolls, and a +4 bonus on Hide checks. They use smaller weapons than Medium characters use, and their lifting and carrying limits are three-quarters of those of a Medium character. ::A mephling's base land speed is 30 feet. In addition, an air mephling has a fly speed of 10 feet (perfect), an earth mephling has a burrow speed of 10 feet, and a water mephling has a swim speed of 30 feet. ::Each mephling has a breath weapon, the effect of which varies by the mephling's heritage. An air mephling's breath weapon is a cone of dust and grit (piercing damage), an earth mephling's breath weapon is a cone of rock shards and pebbles (bludgeoning damage), a fire mephling's breath weapon is a cone of flame (fire damage), and a water mephling's breath weapon is a cone of caustic liquid (acid damage). Regardless of the effect, a mephling's breath weapon fills a 15-foot cone, deals 1d8 points of damage to each target, and allows a Reflex save (10 + 1/2 mephling's Hit Dice + mephling's Con modifier) for half damage. A 1stlevel mephling can use his breath weapon once per day; a higher-level mephling gains one additional use per day for every four levels he has attained. If a mephling can use his breath weapon more than once per day, 1d4 rounds must pass between consecutive uses of the breath weapon. ::Mephlings cast spells with an elemental descriptor that matches their kind (air, earth, fire, or water) at +1 caster level. ::Automatic Languages: Mephlings speak Common and one elemental language appropriate to their kind (Aquan, Auran, Ignan, or Terran). Bonus Languages: Aquan, Auran, Ignan, Terran. ::Favored Class: Each kind of mephling has its own favored class, reflecting its racial tendencies. The air mephling's favored class is bard, as befits its love of travel and wind instruments. The earth mephling's favored class is druid, representing its link to the earth and stone of the natural world. The fire mephling's favored class is sorcerer, reflecting its natural arcane power. The water mephling's favored class, monk, matches its calm strength and patience. ::Level Adjustment: +1.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information