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==In Team Yankee== [[File:MERKAVA1CARD.jpg|300px|thumb|left|The Stats, Magad!]] [[File:MERKAVA2CARD.jpg|300px|thumb|left|And the fatter Merkava.]] Do you like tanks? This thing a tanky tank. The Merkava comes in two flavours, the Mk.1 and the Mk.2. Both come with a 105mm cannon, while the Mk.2 stacks on even more armour on this thing. Here's the thing: this is a terrible tank against armoured forces: with a 105mm gun for AT19, you'll have an almost negligible chance when trying to punch through [[T-64|T-64s]] and literally all shots will put nice scratches on the armor of an [[M1 Abrams|M1IP Abrams]]. Conversely, your armour is less of an issue for high-end tanks with AT22 like the [[Chieftain]] and the [[T-64]]. Fortunately, they do come with ''Brutal'' and excel in a combined arms role where they can attack the weakest points in the enemy line while your [[Pereh|ATGMs]] focus on taking down the deadliest tanks your opponents have. The Mk.1 is a very heavily armoured beast with tiny arms. With front armour 18 and bazooka skirts with side armour 6, the Mk.1 needs to be focused down with ATGMs to reliably take out. It might have decent firepower against infantry, but lacks the advanced stabilizers of modern tanks. The Mk.2 ups the armour to a front armour 19, and side armour 7 and BDD armour. It will lose a tank fight most of the time, but will absorb quite a few missiles before going down and the low cost lets you bring quite a few of them. Interestingly, the Mk.2 almost seems tailor-made to counter Milan spam. With Brutal ROF2 on the move and 2+ to defeat AT21 weapons, you should expect a unit of these to wreak havoc against British and French Milan spam. It may not have the anti-tank capability of the [[Chieftain]] or the [[T-72]], but is likely to become a staple unit in the current Milan-heavy meta. Adding on to the combined arms approach of the Merkava, it can fire 4 shots at infantry in the open much like the [[M1 Abrams]]. A Mk.1 costs 6 points per tank, coming in platoons of 2-3, while the Mk.2 costs 7 points apiece. Vs the M1IP: Worse side armor, same frontal. Worse AT on the main cannon, but brutal, accurate over M1IP. MGs will spit more lead and the .50 will deal more damage to any light vehicles. Slower, worse cross. Much better points cost, if you can keep front to the enemy, it's the same wall o' steel that the IP gives but at lower cost, and with an infantry shredding main cannon. {{clear}}
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