Editing
Modron
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Modron Mentality== Modrons are what D&D sometimes calls "Exemplars", extraplanar beings that exist as living embodiments of a particular [[Alignment]]. Naturally, Modrons are associated with Lawful Neutral, though as was common for the edition, the precise method by which they exhibit this bumps them pretty firmly into [[Lawful Stupid]] territory. The Modron mindset can be likened to that of a computer. And not a fancy AI, either; your basic cheap "garbage in, garbage out" 80s-esque piece of junk. Modrons have no real individual personalities, no capacity to understand anything besides basic logic, and are driven by an insatiable need to try and bring order from chaos, sense from nonsense-- even if it only makes sense to themselves. So integral is the idea of logic and order to them that Modrons actually cannot understand the existence of any Modron that doesn't belong to either the same caste, the caste directly below them, or the caste directly above them - a tridrone, for example, would understand other tridrones, duodrones and quadrones, but would not recognize the "Modronity" or even the very existence of a pentadrone (seeing only a strange, incomprehensible shape when looking at one); a monodrone would be too simple to communicate with. All that is right happens because it must inescapably ''be'', and all that which is wrong must ''not'' be. This is the closest thing Modrons have to a philosophy, based on their concept that all life and direction springs from a single great pool of logical action. Needless to say, they are a nightmare to deal with. Imagine trying to deal with a city-spanning bureaucracy where every single bureaucrat is socially interchangeable with all the others, has no individual personality, and makes no effort to share information between them. A single barmy could spend centuries trying to get a simple matter resolved, because they keep inadvertently restarting their applications. Clever berks have a slightly easier time with this, using paint or ink or some such to apply unique marks to individual Modrons so as to be able to tell them apart, which works because a Modron will not even acknowledge these markings unless instructed by a superior to remove them. Perhaps one of the greatest examples of this is the adventure path called The Great Modron March. The titular March is noted for being as destructive as a rampaging horde of demons at the best of times, and is even worse when it suddenly occurs several centuries before it should. One of the earliest adventures involves a town that is trying to plead with the Modrons to at least give them time to evacuate: they worked out a diplomatic bargain with the Modrons before the last march, creating designated routes for the Modrons to use so they wouldn't hurt anyone as they passed through the town to the portal they were after. Thing is, the Modrons won't, indeed cannot, accept that the town's layout has changed in the three centuries since it was last used, and so they refuse to deviate from those established routes. Thusly, the party's goal in this adventure is to try and do damage control as a veritable sea of crazed clockwork cyber-angels march through the city, destroying and killing anything that falls in their way. Their rigid psychology is proof against any attempt at tampering, even for modrons not on Mechanus and part of the hivemind. All modrons are immune to mind-affecting enchantments, charms, illusions or beguilements. Spells or effects that induce emotions are also completely impotent even to the lowest monodrone. Even their physiology is so bloody-minded stubborn about staying alive that all damage rolls made against modrons are at -1 for each die rolled.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information