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Nahiri
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==In Game== Nahiri has had a decent collection of 3 Planeswalker cards thus far. Her Core Set 2014 card, "Nahiri, the Lithomancer", can create 1/1 white soldiers and attach an equipment to them for +2. For -2, she takes an equipment from your hand or graveyard and throws it into the game without you having to pay its mana, and finally, if you can get her to the point where you can afford to pay a whooping 10 loyalty, she can create an indestructible equipment artifact that gives ''+5/+5 and double strike and costs nothing to equip!'' For 5 total mana, Nahiri should be in any white equipment-based deck. Too bad it's illegal in almost everything. Can still be your commander, though. Her Shadows over Innistrad card, "Nahiri, the Harbinger", is more about getting the right cards and control. Like before, it's white, but with a red mana in there, likely because she's fucking pissed. Like before, she has a +2, a -2 and a slightly cheaper than before -8. Her +2 lets you discard a card and draw a card, allowing you to get ahold of those precious specific cards. It says you ''may'' do this as well, so it's good to activate even if you wanna keep all your cards. Her -2 allows you to exile an enchantment, or a tapped artifact or creature. Finally, her -8 lets you pick an artifact or creature from your deck, throw it onto the board with haste for one turn, and then take it back to your hand. "Nahiri, Storm of Stone" from War of the Spark is a bit of a downgrade, like most minor planes walkers in that story. As long as it's your turn, she gives your creatures first strike and your equipments cost 1 less mana to activate. She can also deal X damage to a tapped creature for -X, but only has 6 loyalty, and no way to increase it. Useful if you're the aggressive sort, we suppose. Would've been more useful if there was any equipment in the set.
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