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==Setting Overview== === Gaia and her Children === ''(The following contains a bunch of conjecture. Some of this stuff is strongly implied, but never stated. Take it as a somewhat romanticized retelling.)'' Planets are not quite what they seem through a telescope. The Earth is a cosmos in and of itself, consisting of many layers that do not necessarily agree even on their physics or other fundamental laws. It may or may not be moving toward the model embodied by every other planet in the system (and the Moon), where they eventually become barren rocks inhabited by a single ultimate lifeform (presumably getting there by eliminating all others), known as a Type or an Ultimate One. Said lifeform is also considered the will of the planet it represents, because there's nothing else there that has a will. It also follows its own rules, notably not necessarily subscribing to Earth's idea of death. Aliens ''do'' exist but so little is known about them that they don't really show up. That's all important, because, as it turns out, Earth doesn't have a Type, and its inhabitants are abnormally powerful compared to the others. In the Middle Ages, a wielder of True Magic named Zelretch fought Type-Moon one on one and barely won, mainly because his opponent did not know what True Magic was. In the apocalyptic universe of Notes, humanity survives a complete loss of fertility on Earth by genetically engineering itself and eliminates Type after Type, though at a great cost and while probably dying out before getting through them all. Perhaps humanity ''is'' a Type, Evangelion-style, or perhaps one just hasn't been born yet but will be terrifyingly powerful if it emerges. In the ancient times, deep within the Age of Gods, Gaia tried to birth many children of all sizes and shapes. Today most of them are hiding on the Other Side of the World, but some are still around, moreso in the Tsuki timeline than Fate. Such beings have an innate link to Gaia, they are made whole, and perfect, fulfilling their duty. But while they are 'perfect' individually, they do not perfectly encompass what exactly Earth is. The final experiment was a species that was perfectly imperfect β Humanity. As the ages went by, humanity's link with the earth waned, whether by design or not. All that was on the planet until then was governed by Gaia, the will of the planet, but humanity had its own will: Alaya. As Gaia corrected things that happened on Earth to protect itself and its children, it now had to accommodate for Alaya, which adjusted the world also, protecting humans at the expense of all else. In a bid to preserve the link between gods and humans, the former created the demigod Gilgamesh, who would serve as a bridge between the two groups, [[Not As Planned|only for him to tell them to go fuck themselves, become the first hero of humanity, and eliminate any possibility of a reconciliation]]. There were multiple Ages of Gods that we know of, though we don't have many further details about them. They were separated by periods such as the current one, where the more magical side of the planet retreated. However, the Age of Gods most prominently featured in the Nasuverse may have been the last, and it's all downhill from here. It should be noted here that an Age of Gods is an interesting time to live in due to reality's multilayered nature; the mythology formed during the time was mostly based on observable reality, and you could find the Underworld in Mesopotamia by just digging down. Gods were Gaia-made machines that personified their respective phenomena, and most stories of them acting human stem from them going insane as their colleagues die and they are forced to take on their roles, which they were not designed for. As all the gods died or left for the Other Side, the laws of physics filled their roles. Long ago, the Human Order began to overtake the planet's influence for good. This is the end of the Age of Gods. By the time of King Arthur, its last vestiges were fading, and Gaia's older children have withdrawn from sight. They did so in no small part because ether, which is like air to them and forms the basis of magic, began disappearing from the atmosphere. A modern human would be unable to survive in the Age of Gods due to the heavy concentration of ether. To combat the growing problem of being unable to conjure spells from thin air by just speaking a few words, King Solomon created modern magic, which uses the body's (rather limited) reserves of ether instead. Hence, modern mages are much weaker than their Age of Gods counterparts, though those would be powerless in the modern world without some extensive preparations. The Earth was concerned about the unusual situation and called upon Crimson Moon, the ultimate lifeform of Earth's satellite, to help return things to "normal". He made immensely powerful copies of himself known as True Ancestors, which were of Earthly origin and, therefore, accepted by the planet. Unfortunately, they inherited his bloodlust, [[Eldar|going completely nuts unless they adhered to a strict ascetic lifestyle]]. The humans who were bit by True Ancestors and were strong enough to handle it became vampires in their own right, being called Dead Apostles and initially forced to serve the True Ancestors. To eliminate their maddened brethren, the True Ancestors made a particularly powerful member of their kin, which doubled as a potential vessel for Crimson Moon in case he died. The plan went swimmingly until she, previously kept away from human blood, was made to taste some by a psychotic human and went mad herself, [[Fail|massacring almost every sane True Ancestor]] before coming to her senses and imprisoning herself, only leaving to hunt the asshole responsible (who extended the chase by body-hopping, which she could do nothing about). The Dead Apostles saw an opportunity to revolt, having become remarkably strong in their own right (to the point where one is also a potential Crimson Moon vessel), and finished the job. Meanwhile, as he'd expected, Crimson Moon died in one of his confrontations, though the potential for him to return still remains. From there, depending on humanity's various actions, there are two options: *'''A)''' Humanity embraces modernity, resulting in a strong Human Order. History will be able to manifest through such methods as servant summoning, but that same power becomes a danger to itself, and the world. This route leads to the Fate-side of the world. *'''B)''' Humanity holds itself back, or loses a few fights, resulting in a healthier but much more dangerous world, where vampires and other nonhumans are much more prominent and threaten to overtake the world. This is colloquially known as the Tsuki-side of the setting. Whichever the case, most of this stuff is not common knowledge. But unlike the various kinds of Masquerade in the World of Darkness, the masquerade in the Nasuverse isn't necessarily strictly maintained. It is more the result of magi being naturally secretive and organizations such as the Church preferring to keep their dealings under wraps, combined with a general waning of their influence and popular dismissal of old tales of magic and monsters as myth. Unethical as most magical dealings are (they get up to some really fucked up shit in Nasuverse works, like [[Grimdark|trapping an entire apartment complex in an endless cycle of degenerating into psychosis, murdering each other, and coming back to life with their memories reset just to gain an insight into death]]), members of that world naturally prefer to police each other to prevent publicity lest their own eugenics programs, homunculus abuse, and various highly lethal mishaps become known. The secrecy also makes it easier to kill each other for goodies and hidden knowledge (which is allowed and, as seen below, sometimes even encouraged), of course. With that said, there are continuities where mages come out into the open, most notably Fate/EXTRA, where [[Shadowrun|magic embraces the internet]] and old mage families use their wealth and power to effectively rule the world. The underground's main players are the Mage Association, split into three branches, and the Church, which instead seeks to eliminate Magecraft and the supernatural completely, going as far as they are allowed to get away with. Despite their natural enmity, the two have to constantly cooperate to deal with dangerous rogues. Besides them, there are plenty of others: hedge magi who were never taught properly, people who possess a highly specialized Magic Circuit with instinctive abilities, generally called 'psychics', and people descended from a supernatural being crossbred with a human, or 'mixed bloods'. === Important Names and Places === *'''The Root''' - As it sounds, the wellspring of creation, beyond gods, and even the planet. The intent of Magecraft users to return here is indicative of the regressive nature of Magecraft, with mages who abandon this goal shunned and called spellcasters instead. Each form of True Magic presents a different road to the Root of All Things. With that said, nobody knows what the Root actually ''is'', and the people who have reached it aren't telling (in no small part because they disappear without a trace upon doing so). At least one wielder of True Magic came close to reaching the Root and nope'd out, suggesting that it may not be as desirable as mages think. *'''Records of Akasha''' - A mass of data saved by the world, which exists outside of spacetime. May or may not be the Root itself, or at least part of it. When a human dies, their soul is returned here and stripped of all information other than the origin, later reincarnating anew. Hence, reincarnation is borderline impossible in Nasuverse if you actually die (as opposed to body-hopping), since the person that returns will only retain the barest skeleton of a soul. Within these data is also the Throne of Heroes, wherein humanity's greatest heroes and villains (and fictitious tales, and what have you) are recorded as Servants after being removed from the cycle others are subjected to. *'''Counterforce''' - A power that protects the world. This typically refers to the human variant, but Gaia and Alaya both have a Counterforce of their own. It is the main reason why neither magic nor technology have yet ripped the planet in two: Wherever someone would come close to such an event, the Counterforce will manifest, either by strengthening whoever is trying to solve the problem, or as something as simple as a natural disaster, or it will use the data from the Throne of Heroes to summon a Counter Guardian: An immensely powerful spirit, that can balance things in person, with more finesse. Most of the time, that still means murdering everybody. *'''Origin''' - A term that comes up a lot, so it should probably be noted here. As everything and everyone originates from Akasha, their nature is predetermined, giving them a particular 'Origin', which can typically be expressed in a few words. It will inform their actions in a subtle manner, acting as a sort of instinct that intensifies in crisis situations. For an extreme example, a guy with a "Consumption" origin chose to eat the body of the person he murdered whole after seeing no other way to dispose of it. For a more mundane situation, Emiya Kiritsugu can't repair things properly due to his "Severing and Binding" origin (think cutting a thread and making a knot to reconnect it; the result is not as good as a new thread) and uses bullets that contain his bones and fuck with the target's mana flow. Humanity can work against their origin, but is strengthened by acting in line with it. A being with an awakened Origin is an immense force, but basically ceases to have free will.[[File:clock tower faculties.png|200px|thumb|Faculties of Clock Tower]] *'''The Mage Association''' - A gathering of Magecraft users of various strength and lineage, going back thousands of years. The main goal of every Magus is to reach the 'Records of Akasha', or rather the 'Root', all of which are basically the same thing as explained above. Many ways of attempting this are demonstrated across the franchise, and they generally fail. This goal basically includes every Magus in the Association to some extent. The Association's purpose is just to ensure that while everyone comes up with their own way, that way does not involve too much collateral damage. **Clock Tower - The first of the three branches, situated in London. Nepotistic, making a big deal of lineage and one's inborn qualities as a Magus. If you discover something cool or gain a unique ability, the old fogeys will designate you as an assassination target, preserve the part of your body that they find interesting, and fight over who gets to have it rather than do anything productive. Pretty much the face of magecraft, though very focused on Europe and unable to exert much influence in countries such as Japan. Very obviously inspired by Harry Potter, though it's more of an university setting. They also have a smaller branch in Prague. **Atlas Institute - A vaguely Egyptian-themed underground bunker, staffed by alchemists, with less of a focus on lineage. Rather than practice through their own Magic Circuits, they specialize in the creation of tools and weapons. It is a general belief that they have too much dakka. **Sea of Astray - Only described as a wandering mountain range, the magi in here basically isolate themselves from the modern world, to preserve as much of the mystery as possible. *'''The Church''' - Try to be for the magical world what the Catholic Church was for Medieval Europe. Use their magic circuits to produce supernatural phenomena that they swear are totally not just magic. The exact nature of Christian faith, especially in relation to something like paganism, is shuffled around carefully. The Church does not want it to be put into question, which is why they have: **'''Burial Agency''' - A subdivision of the Catholic Church, which deals with extermination of everything which does not belong into god's plan. They train Executors, who are badass dudes going around the world murdering vampires, natural spirits, and especially magecraft users who go out at night. Besides their base of operations in Vatican, they also employ the help of various chivalric orders around the world, in case they need to crack down on an infestation, or something. While they limit the use of Magecraft to the minimum, they also have a sub-division which is explicitly tasked with researching such techniques, even ones based on protestant faiths. *'''Demon Hunter's Association''' - An entity dating back to the older times, breeding recessive traits through eugenics, in order to protect common humanity. Though this is a Japanese thing, it can be assumed more such groups exist elsewhere. They were various families of ordinary, if trained, humans in the past (four of them in Japan), who primarily hunted those of demonic heritage. However, over time, they gained different kinds of special powers themselves and set out to refine them. These powers are quite unique and rarely, if ever, seen elsewhere, and it's stated that the hunters pretty much just did a lot of self-selection for useful demon-hunting traits to obtain them rather than seek external sources of power. In the times past, they may have been ninjas and more traditional hunters, today they lean more towards assassination. Their children, knowing nothing but training from the day they can stand, wind up quite autistic, which is a perfect trait for a protagonist. With that said, the most capable hunter in history [[Grimdark|died and got his entire bloodline killed because he showed a moment of humanity at a single point in his life]], sparing a chained-up half-oni child and ''only'' gouging out one of his eyes, so the autism is fairly justified. === Magic in the Nasuverse === Most of the works in the Nasuverse feature mages as pretty important people. These mages are an intersection of the study-hard-and-experiment [[wizard]] and the you-gotta-be-born-with-it [[Sorcerer_(Dungeons_%26_Dragons)|sorcerer]]. Only people with Magic Circuits are capable of magecraft, and the number and quantity of your Magic Circuits stems from both <del>eugenics</del> the mages in your family tree and sheer luck of the draw. Mages from old, powerful families have more Magic Circuits of higher quality than those from less established families, leading Mage society towards snooty aristocracy and thumbing their noses at upstarts. Mage families in the Nasuverse are distinguished by their Magic Crests, which are like a combination family crest, spellbook library, and tattoo. The family's Magic Crest designates the inheritor of their magic tradition, with each heir performing magical research in their lifetime to modify and extend the Crest before passing it on in turn. As for the actual magic practiced, it's not called "magic." Most of the time. The majority of what you see in the Nasuverse is referred to as "magecraft." Magecraft is distinguished from magic by the notion of "how possible it is." If your wizardry is just a faster version of something technology or human effort can do, you are a mage and you are doing magecraft. To be a magician who does magic, also known as True Magic, you must do something by mechanics that no one understands, not even you. If humans eventually learn to replicate it through mundane means -- including magecraft, which is hermetic and can be replicated by anyone with the proper power/ingredients/magical affinities -- it stops being a True Magic. This disqualification only applies if the formula for it can be properly understood, so blind replications of True Magic are not considered to limit their status as magic. For example, there are homunculi cloned to use Heaven's Feel, as well as a magical tool that uses Kaleidoscope in a limited capacity, but none of these understand how their magic works or can be deliberately adjusted in any way and keep working so they remain True Magic. The creation of the homunculus in question was a freak accident that drove those who achieved it to despair over centuries of trying and failing to understand it, and the tool was conceptually designed by Zelretch himself and still took many generations and a good deal of luck to actually produce. Even something as simple as starting a fire used to be True Magic, but as a result of humanity's progress, very few things are still so impossible as to qualify. It is considered the realm of miracles, and even meeting a Magician is an event worthy of legend. There are five more or less known True Magics in the Nasuverse: * Denial of Nothingness, the First Magic. A Magic that is still active in the world, but its users are long gone. It is suggested to be related to creation of Ether Clumps, which is to say, making magic energy out of nothing. The user of First True Magic was born the night before the calendar started, so he is most definitely ''not'' Jesus because it's off by a day. * Kaleidoscope, the Second Magic. Also known as Zelretch, the name of the only wizard crazy enough to ever achieve it. Kaleidoscope grants access to an infinite number of parallel universes, enabling tricks like casting a spell over and over without exhausting yourself by [[What | tapping into the ambient mana of the parallel versions of the room you're currently in]]. Zeltrech disappeared into [[Warp|interdimensional hyperspace]] after discovering Kaleidoscope, and he remains there as a convenient plot hook dispenser and plot hole repairman. There's very little that he ''can'' do, because if he gives more than a slight bit of attention to a timeline, ''it becomes set in place''. like how a scientist can only confirm whether the cat in Schroedinger's experiment is alive or dead if the scientist opens the box. There's enough evidence to see why timelines like Prisma Illya even ''exist'' was because he had a direct hand in the proceedings (in that case, providing the Kaleido Sticks to Rin and Luvia). Naturally he would like to ''avoid'' looking at timelines that would, oh, awaken a certain Ultimate One from its slumber in South America prematurely... * Heaven's Feel, the Third Magic. Discovered by the Einzberns, one of the three great mage families, this is a magic that can materialize a human soul. The Holy Grail's ability to summon Servants for the ritual of the Grail War is an application of Third Magic. In the Fate/Extra continuity, humanity achieves the Third by learning how to digitize souls, so this is the only True Magic that ever loses its status in a Nasuverse work. * Unknown Fourth Magic. All that's known is that it hid itself right after it appeared, but 'it definitely exists'. It might be related to the concealment itself, or not. * Magic Blue, the Fifth Magic. Supposedly relevant to time travel, enabling the user to violate conservation of energy by borrowing energy from pasts with no future. One application of it we've seen is a freshly-minted user [[What | temporarily summoning herself from 10 years in the future onto her present self because the future self had the knowledge and training needed to use the Magic properly, and then the future self would summon her own past/future selves on top of ''herself'' to take hits and die for her]]. Yeah, True Magic is a bit weird. This is the least-understood of the known Magics, in no small part because it was invented in the 20th century and actually activated only in the late 80s (grandpa Aozaki invented the spell to achieve it but never used it himself, storing it in his Crest and passing it to his grand-daughter Aoko), and its acquisition may involve reaching the Root and choosing to go back in time. Whether or not there could be more Magics after the Fifth is pure speculation (with the implication being that the number is 6). While not True Magic, the Reality Marble is a technique that comes close in power. This is a magecraft that replaces the caster's surroundings with some other space like a temporary demiplane. Reality Marbles demonstrated in the Nasuverse range from Emiya Kiritsugu's Time Alter, a bubble that surrounds him with a faster or slower flow of time, all the way up to the legendary Unlimited Blade Works.
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