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Nationbuilder in Space
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== Introduction == Each player is the god/ emperor/ hivemind/ lead-singer of what will be a star-spanning empire. The empire will control many areas of space, including star systems and resources from same. Empires may compete for resources, ideological differences, or on mandates from their terrifying gods. Sessions start when at least three players are onboard. Most sessions are once a week. IRC or instant-messaging can be used for tabletalk, but any official diplomatic declarations, as well as rebuttals (saying 'yes' or 'no' to an offer) must be made in the forum so that everyone knows what's going on and important stuff is recorded publicly. A core idea for the game is the 'Action.' Every player gets four Actions each turn, which they use for efforts to improve their empire as a whole. They could be anything from the mundane ("explore northward," "build more naval forces,") to the abstract ("declare a public holiday to raise loyalty," "pray to the lion-headed mantis for divine guidance"). The free-form style gives plenty of freedom to players to flavour their empires as they wish without forcing other players to make only similar changes. Empires are never obligated to engage in conflict with each other, and peace is often more beneficial to one's imperial citizens/ cultists of the faithful/ hive drones/ whatever. However, contention for resources can happen, or suspicion of an ulterior motive for encroaching on their borders, and some empires may receive a mandate from their god to cleanse the cosmos of "those with less than ten eyes." It pays to be both a diplomat of peace and a general of war when running your empire. Above all: have fun, and help your other players to have fun as well. This is the most important thing to remember and it is quite feasible with the cooperation of the players.
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