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=The Planet= [[File:Necromunda Map.jpg|thumb|right|400px|A bleak name for a bleak world]] Necromunda is a [[Hive World]] located in the [[Segmentum]] Solar, and one of the strongholds of the [[Imperium of Man]] in the region. Its great forges manufacture [[Lasgun]]s, [[Autogun]]s, Shotguns and [[Bolter]]s, among other weapons. The planet also levies huge numbers of troops for the [[Astra Militarum|Imperial Guard]], most notably the regiments of the Necromundan Guard and Necromundan Spiders, as well as other crucial supplies. An [[Imperial Fists]] chapterhouse is located in the top of the world's primary hive city, establishing the planet as one of their recruitment worlds. The planet's biggest claim to fame, however, is serving as the setting for the ''Necromunda Underhive'' skirmish game, and several [[Black Library]] anthologies and novels. Also of note is that the comic ''The Redeemer'' by Pat Mills, Debbie Gallagher, and Wayne Reynolds centers around one of the Redemptionist cults on Necromunda, led by a psychotic mofo named Klovis, who lights his head on fire and leads his men to murder shit-tons of mutants and zombies led by a chief [[Ratskin]]s by the name of the Caller. ==History== First settled during the [[Dark Age of Technology]] as a mining and manufacturing colony, Necromunda was formerly known as Araneus Prime and was the capital of a human civilization called the Araneus Continuity. During the [[Age of Strife]], it had remained in contact with other planets in its system thanks to a network of Warp Gates, and by the time of the [[Great Crusade]] Araneus Prime had become the capital of a small stellar empire. The [[Imperium of Man]] stumbled over the Continuity when a squadron of ships entered their territory by accident during the [[Great Crusade]], only to be boarded and overrun by the cybernetically augmented warriors that formed the Aranean military. When the Imperium sent envoys demanding that the Araneus Continuity swear fealty to the Imperium, the Technobility that ruled the Continuity responded with its own demand that the Imperium should become their tributary instead. The [[Imperial Fists]] legion was tasked to bring into compliance, and it fell to [[Battle of Phall|Captain Yonnad]] to muster an invasion force from the world of [[Tallarn]]. Two months later, the Araneus Continuity had surrendered to the Imperium. Unfortunately, the Imperium would not be able to celebrate its victory for long. ''[[Xenos|Something]]'' was coming out of the Warp Gates and was in the process of destroying every planet in the Continuity. By the time the VIIth Legion had destroyed the Warp Gates to keep more of the mysterious invaders from getting through Araneus Prime was the only planet in the Araneus Continuity that was still inhabitable, and even it had been left a ruined shadow of its former glory. It was at this time the planet came to be called Necromunda in recognition of how it had survived its near-annihilation by the unknown xenos. After the heresy, Necromunda has been relatively peaceful if one ignores all the murder going on in the depths of the underhive. The two major threats to the Imperium's rule being an attack by [[Ork]] [[Freebooterz]] on a minor hive (now purged, abandoned, and renamed the skull because of the giant holes left by the attack orks), and a [[genestealer]] cult uprising that brought down the second biggest hive on the planet, forcing the Planetary Governor to permanently establish a quarantine zone around the nuked city where the [[Planetary Defense Force|PDF]] keeps constant watch against the infiltration attempts of the Xenos horror. ===The Aranthian Succession=== A recent expansion for the game that takes place after the opening of the [[Great Rift]]. How did Necromunda fare? The answer was the "Geat Darkness": on top of the window directly into the Warp, the planet's core cooled to the point that the hives are suffering increasingly frequent blackouts. Worse, Lord Helmawr is now in medical stasis following a failed assassination and just about everyone and their Grox is eager to fill the power vacuum. The first chapter, "Cinderak Burning" is about and introduces the two main factions vying for power in the aftermath of the "Great Darkness". The first are the supporters of '''Haera Helmawr''', the 13th daughter of Gerontius, one crazy bitch with a penchant for pathological backstabbing as well as murdering her own allies and family members. The other, slightly less crazy contender, is Rebel Lord '''Lady Credo''': the last scion of a disgraced noble line who claims to have once been ursurped by House Helmawr. Cinderak City, the major trade hub of the equatorial wastes, somehow becomes the site of an all-out war between supporters of both factions even though its inhabitants didn't do anything. The second chapter, "Vaults of Temenos", begins when some crazy ass prophet from the [[Cult of the Redemption]] convinces millions of people to leave the hives and go on pilgrimage to Hive Temenos. With the surface of Necromunda being a post-apocalyptic hellhole, this goes as well as you might expect. Not only that, but Haera suspects an elaborate ruse at play, and employs all available means to stop the throng of people from reaching their 'sacred' destination. ==Setting== By the time of the 41st millennium, the vast majority of Necromunda's surface is covered by scorched wastes of ash creatively named the "ash wastes". Unlike other worlds such as [[Vigilus]] however, the millenia long industrial exploitation of the planet's crust combined with the scars left behind by the unknown xenos invasion has given it its own unique... flavour. First and foremost, the copious amounts of waste from the hives cities has been dumped into the surrounding territories, sometimes creating vast seas of sludge and stinking sewage no less creatively known as the "sludge seas". These oceans of green goo have ensured a relatively fertile farming environment and fairly bountiful fungus harvests (by Necromunda's standards anyways). Many underhive outcasts leave the hives to take up residence on the sludge seas, becoming fungi farmers who trade their products to passing ash waste nomads and back to the inhabitants of the hives. At the outer edge of the spires are vast sprawls of ramshackle shanty towns. They are inhabited by all kinds of scum unsuited to even the already low standard of life within the hives. The spires offer a limited protection against the acid rains and corrosive ash of the world, though the best shelter a shanty dweller can hope for is one or two layers of packing material or an abandoned vehicle. To make matters worse, much of the manufactoria's toxic goo of death pours directly down onto the shanties. Of course, Necromunda being a Hive World means most of its people live inside the cities, governed by the noble house of Helmawr. As far as planetary governors go, Gerontius Helmawr isn't the most incompetent, but he's known for doing shit like only allowing extraplanetary trade from a single spaceport in order to keep monopolies and such. Many visiting merchants and Administratum tithe-factor have observed the inefficiency of this system, but none question its efficacy when it comes to maintaining the unquestionable power of House Helmawr.
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