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==Necron Ship Classes== ===Battleship=== '''Tombship/Cairn''' The heaviest type of vessel available to the Necrons, the ''Tombship'' is more than a match for any other ship of the same size fielded by the other races. It comes armed with a Star Pulse Generator, short-ranged Lightning Arc turrets and mid-ranged Gauss Whip turrets, and a Portal as standard. Because of their firepower, these are often the flagship of choice for many a Phaeron or Nemesor, and as such feature Sepulcres to command from. The video game version of the tombship, the ''Cairn'', also assumes that a Sepulcre is built-in, and this is reflected in the '''Ancestral Terror''' ability, a short-ranged cone of "fear" that boosts allied ship morale while hitting enemy ships with a morale penalty in return. ===Grand Cruiser=== '''Scourge''' A new addition brought by ''Battlefleet Gothic: Armada'' 2, the Scourge is a heavy aircraft carrier, but it can also hold it's own in close combat decently. Just don't expect it to win against close-combat dedicated capital ships. ===Heavy Cruiser=== '''Scythe Reaper''' Essentially a beefier version of the Harvester, the ''Reaper'' features more weaponry (offensive and defensive turrets) and Hull Points compared to its relative, but in return is also slightly slower, though it can still keep pace with Imperial Escorts and Cruisers. The Reaper can also do more Troop damage, but in other regards is the same as the Harvester. The Reaper comes with short-ranged Lightning Arc turrets and mid-ranged Gauss Whip turrets as standard, and can also launch squadrons of Doom Scythes. '''Scythe Ruiner''' A variant of the Reaper coming from ''Battlefleet Gothic: Armada 2'', the ''Ruiner'' swaps it's Lightning Arc turrets for two close-ranged Lightning Arc batteries and gets two more Gauss Whip turrets. ===Cruiser=== '''Scythe Harvester''' The main ship of the line for the Necrons, the ''Harvester'' is the most commonly-encountered ship by many races. Deceptively fragile-looking compared to Imperial designs, Harvest ships have been notoriously difficult to take down, often requiring squadrons of warships. Add to this their blistering speed -- easily the match of an [[Imperial Navy Escort]] -- and suffice to say that encounters with Harvest ships rarely go in the Imperials' favor. The Harvest Ship is armed with short-ranged Lightning Arc batteries and mid-ranged Gauss Whip turrets. In the video games the firing arc of these weapons are a bit... odd, where they're not quite Broadsides, and yet they have no forward-firing arc either. The Harvester can also launch Doom Scythes as standard. '''Scythe Harrower''' A variant originating from ''Battlefleet Gothic: Armada 2'', the ''Harrower'' is the cheapest Cruiser, it has a lot of Lightning Arc batteries, although it lose the Starpulse Wave. ===Light Cruiser=== '''Cartouche''' Introduced in the video games, the ''Cartouche'' is the former cheapest ship available to the Necrons. Similar design-wise to the Khopesh, the Cartouche is slightly less tougher than the former, but features the same weapons suite, with short ranged side-facing Lightning Arcs. and a front-facing mid-ranged Gauss Whip turret. It also carries Doom Scythe interceptors. '''Khopesh''' The costliest Light Cruiser available to the Necrons, the ''Khopesh'' is the slightly meatier cousin to the Cartouche. It has more Hull Points compared to either the other Light Cruisers, and more defensive turrets, but is otherwise exactly the same as the Cartouche. Like the Cartouche, it was introduced in the video games. '''Shroud''' The only Light Cruiser available to the Necrons on the tabletop game, the ''Shroud'' is actually ''less'' durable compared to the Light Cruisers fielded by other races, with less Hull Points available to it. In exchange the class is blisteringly fast, and still features the same Hull Point restoration shenanigans that Necrons have in general. In the video games the Shroud features the longest detection range of any Necron Cruiser. Coupled with their speeds, they can act the part of forward scout on top of their regular role as heavy escort. It is armed with front-facing short-ranged Lightning Arc turrets that have a very wide firing range, as well as Doom Scythe interceptors. '''Sekhem''' Introduced in ''Battlefleet Gothic: Armada 2'', the ''Sekhem'' become the cheapest Light Cruiser, losing it's ability to cloak, but getting the Star Pulse Generator and having more Lightning Arc batteries than the Cartouche, making it more close-ranged. ===Escorts=== Escorts are the smallest and most common ship available to the Necrons. Vessels of this class are generally grouped into two types: with frigates being relatively bigger and better armed, while Destroyers are much more quicker by comparison. In the video games, due to their lack of any sort of shields and low Troop count, Necron Escorts are especially vulnerable to Assault actions like Lightning Strikes, while being unable to assault in return. Another issue Necron Escorts have in the games is their limited and forward-facing firing arcs, which force them to sit still to attack, rather than circle-strafe like smaller ships from other races. As such, abilities like the Plasma Bomb are pretty much the bane of a inattentive Escort skipper. '''Jackal''' Slightly bigger than the Dirge, the Jackal is also slightly slower, though it makes up for this by having more Lightning Arc turrets and Hull Points. It's also a little more costlier by comparison. '''Dirge''' Relatively fragile as far as Necron ships go, the Dirge is one of the fastest units anywhere, able to keep pace with even the most nimble [[Eldar]] Destroyer. The Dirge is armed with front-facing short ranged Lightning Arc batteries.
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