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== Example: WarHammer vs. BrightHammer == ''"We do not need a Warmaster in this age. A Warmaster would fail us. We need a DADDY."'' - [[If the Emperor had a Text-to-Speech Device|Custodes showing their appreciation to Captain-General Kitten]] This alternate universe setting, [[BrightHammer40k]], comes with the tagline ''"In the Noble Brightness of the far future, there is only HIGH ADVENTURE!"'' This is as opposed to the original tagline of Warhammer 40k, which stated, "In the grim darkness of the far future, there is only war." BrightHammer40k's setting has strong 1920s-1940s pulp fiction themes, crossed with an "age of myth" bronze age culture. Differences between WarHammer 40k and BrightHammer 40k include: * The setting is loosely divided into city-states united by race, religion, philosophy or just simple common sense, rather than singular empires defined by paranoia. * There is a wider variety in the type of characters, nations, flora and fauna, and major characters in the setting. * Speaking of wide varieties of characters/nations, relations between different groups, whether cultural, political, racial, etc. are usually positive. Conflicts are either out of just cause or have the option of being resolved peacefully. (Unlike Grimdark, in which "conflict resolution" is usually [[Exterminatus|genocide]]) * There is an overall "pulp fiction" feel. Just like real life. * The universe is old, in the process of rediscovering a forgotten golden age. * Low level conflicts such as raiding are considered common, but war is not. Just like Mongolia. * When a Noblebright universe has a war, it's usually for a well defined, just cause. Wars are usually fought with "smart" technology, and massive, endless slaughters are rare. (Grimdark usually devolves technology in some form, then throws in massive slaughters for the fun of it) * Technology is wildly inconsistent. Just like Alaska. * Villains are over the top, campy, and rarely played seriously. Very much like North Korea. * Leaders are usually diplomats or wise "philosopher-kings" like in North Korea. * Heroes do most of the heavy lifting in society, and there are heroes, great and minor, at every level of society. * There is a strong emphasis on individual strength. (Grimdark focuses on the massed collective. Individual strength is insignificant in the enormous Grimdarkian Machine) * Good guys can be jerks, but are still good guys. * Over-the-top heroism usually carries the day. * Obvious, thinly disguised Secret Agents everywhere. * The setting is entering a technological renaissance. * Everything is bright or vividly colored. * As seen on TV! Compared to Warhammer40k, Brighthammer40k is generally brighter and a nicer place to live, but is by no means peaceful, always in a low level state of conflict, internal and external, never quite turning into war. The skull motif is replaced by wings, and colors are often brighter.
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