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==The Norscan Mainland== [[File:Norsca march-Bayard Wu.png|thumb|left|400px|Yes, those are Chaos Mammoths.]] The mainland of Norsca is mostly tundra where the ground is frozen all year round, with it being impossible for any crops or food to grow in the ground due to the permafrost. Around the tundra are large frozen mountains that make traveling around the place even harder. To top it all off the area is also volcanically active and has a few active volcanos and rivers of lava in some areas, just in case the locals weren't having enough fun with the hostile wildlife, and freezing temperatures. What makes Norsca such a dangerous place is its proximity to the Chaos Gate in the north, as it's only a stones throw from the [[Chaos Wastes]], which mutates the people so they are larger and stronger, the animals so they all eat meat and have lots of teeth and even the land, with mountains eroding in the wind to look like skulls bleeding lava. You know, that metal stuff that Nordic people like. Since nothing grows in the permafrost the people of Norsca have two options: kill and raid for food or starve. This has forced the Norscans to develop their favorite pastime-- pillaging and raping. And they're not picky about who they do it to either: other Norscan tribes, Kislev, The Empire. Hell, at one point they even went to the other side of the planet in [[Nehekhara]] and started causing problems until [[Settra]] got pissed and chased them back to Norsca. Surrounded by 3 seas, The Sea of Claws, The Chaos Sea, and The Frozen Sea (yes, they are all filled with monsters and Chaos-tainted wildlife), Norsca has only one direct piece of land that connects it to the rest of the Old World, so if the locals want to go pillaging, they need to build longboats and hope they don't get destroyed by that massive sea serpent with 3 heads Karl saw last week, or go through [[Kislev]] and hope a bunch of pissed off Slavs don't run them down on horseback while dancing to excessive amounts of Russian hardbass. However raiding is what the Norscans do best (it's kinda all they can do); it also has the added bonus of appeasing their [[Chaos Gods|Gods]] and a lot of Chaos Warriors start out as Norscan raiders who attracted the attention of the gods, so a lot of Norscans use these raids to try and kick start their "careers" as [[Warriors of Chaos|murder vikings]]. ===The Norse Dwarfs=== Norsca is also home to the Norse Dwarfs (not to be confused with the [[Chaos Dwarfs]] who live further east), the long lost cousins of the Dwarfs who live in the [[Worlds Edge Mountains]], with their settlements being found in mountains of South East Norsca. After The Great Catastrophe, the Norse Dwarfs found themselves cut off from their cousins further south. This isolation meant the Norse dwarfs developed slightly differently to the other dwarfs and led to them becoming sort of chaos worshipper, with them revering the [[Chaos Gods]] but not falling to out-right Chaos worship like their Norscan neighbours. They rely on older Dwarf technology with a considerable Navy of longboats and are very skilled sailor, [[Viking|because when in Scandanavia]]. When [[Asavar Kul]] invaded the south during the Great War against Chaos, the Norse Dwarfs decided to sail south to fight alongside the humans and reunite with their Dawi cousins. Unfortunately after this, the Norscans decided they had had enough of these dwarfs living on their land, and attacked the main Norse Dwarf stronghold of Kraka Drak. Realising the rest of the Norse Karaks were at risk the Dwarfs took the decision to collapse the entire mountain to stop the Norscans from advancing into the rest of the Karaks, and then settled in for a war of attrition. This War ground on for nearly 90 years with most of the population fleeing to the other Karaks over time, until the Dwarfs were defeated and the Kraka Drak was destroyed, however the rest of the Norse Karaks survived with Kraka Ravnsvake taking over as the primary Norse Dwarf stronghold. Since then groups of Norse Dwarfs have returned to Kraka Drak to resettle it and rebuild it to its former might.
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