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Ops and Tactics
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==Basics== '''Ops and Tactics''' uses a custom, heavily modified [[d20]]-like system that has provisions for bleed damage, specific shot placement, and alternate modes of fire for firearms, as well as a point based action economy for the combat system. The game also focuses on the customization and variety of weapons, allowing a player to customize their weapons in a number of ways, from trivial (such as adding finishes and colors to the weapon), to the practical (scopes, sights, and weapon modifications). The game also features a massive choice of listed weapons in a variety of calibers. Instead of the normal generic weapon choices that rely on a weapon's "Size" or "Type", to determine damage and range, ammunition load and caliber determine the damage. The core rulebook is written with almost no [[fluff]] actually injected into the gameplay, allowing for a multitude of settings to be used without modifications to the core rules. 2nd Edition brought more weapons, more [[feats]], and more attacks into the possibilities. Two of the most drastic changes were how grenades worked and the addition of new attack possibilities and feats. 3rd Edition brought in a new combat system that takes its cues from Jagged Alliance, introducing a point based action economy. 4th Edition further expounded on the point based combat system, focusing on specialization through feats, expounded on bows as weapons, and introduced the first split to Armory. Other smaller rule changes have been added in order to make the game run smoother.
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