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==AD&D Orog== In [[Advanced Dungeons & Dragons]], orogs are a hybrid race born in the badlands where savage humanoids dwell; they are [[half-orc]] and [[half-ogre]] - specifically, they are the progeny of a male orc and a female ogre; the other way around produces a different kind of creature called an [[Ogrillon]]. Very little information is presented about them in this edition, beyond the fact that they inherit the best traits of both parents, resulting in a breed of orc with unusual strength, vitality, stature and intellect. As such, these "great orcs" gravitate towards leadership roles, where their intelligence and discipline allows them to make their savage underlings much more dangerous. Conversely, in [[Birthright| Cerillia]], orogs completely replace orcs in-setting as the xenophobic adversaries of all other forms of sapient life. This setting focuses on their intelligence as well as their cruelty. The [[Forgotten Realms]] setting is also home to the ''Neo-Orog'', an orc/ogre hybrid further enhanced by magical experimentation bred by the Red Wizards of Thay as elite troops for their armies. These creatures are divided into the more common Red Neo-Orog, bred as an elite heavy warrior with the ability to loose a savage war cry that stimulates neo-orogs, normal orcs and normal ogres to greater fits of savage fury, and the Black Neo-Orog, a smaller but stealthier version bred to serve as assassins and scouts. Neo-Orogs suffer from their magic-tainted origins, giving them a slow breeding rate; many are sterile, or at least close to it.
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