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Parahuman Creation Tables
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==Power Breadth== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |d100. |- ! 1-44 | One simple power. Roll once on the following table to generate a simple power. If you roll Breaker as a simple power treat it as a hybrid power instead. |- ! 45-51 | Two simple powers. |- ! 52-54 | Two simple powers and flight. Note that flight is in the Mover category, but it is often tacked onto powersets in the Wormverse. |- ! 55-75 | One hybrid power. Roll twice on the following table to generate a hybrid power, the powers are linked together with a slash, ex. Master/Trump or Breaker/Brute. If you roll the same type of power twice for a hybrid power so Brute/Brute or Master/Master treat it as a simple power instead. |- ! 76-79 | One hybrid power and one simple power. |- ! 80-81 | One hybrid power, a simple power and flight. |- ! 82-83 | Two hybrid powers. |- ! 84 | Two hybrid powers and flight. |- ! 85-93 | Powers came from a bottle supplied by Cauldron instead of a trigger event, roll again, re-rolling results from 85-100. |- ! 94 | Powers came from a bottle not directly supplied by Cauldron instead of a trigger event, roll again, re-rolling results from 85-100. |- ! 95-96 | 2D3+1 simple powers. The cape is a cluster cape and shares similar powers with their cluster-mates, each cluster-mate has a particular power that is emphasised, the size of the cluster is equal to the number of powers. |- ! 97-98 | 1D3 hybrid powers and 1D3+1 simple powers. The cape is a cluster cape. |- ! 99 | 2D3 hybrid powers. If you roll two 1s then a pair of twins share the same body and become a Case 70, how the powers are split up or shared in this case is up to you. Otherwise, the cape is a cluster cape. |- ! 100 | Monster-cape, Case 53 or non-human cape like a sentient mould or artificial intelligence, roll again, re-rolling results from 85-100. |- |- |}
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