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==The Faith== For a Riedran, work is worship, and life itself is an act of devotion. According to the Path of Inspiration, dedicated and hard-working souls ascend a ladder of spiritual evolution over the course of many lifetimes, traveling from beast, to nonhuman, to human, to changeling, to Chosen, to the il-altas — the “great spirits” that cannot be perceived in this world, but that continue to guide lesser beings by acting through the Inspired. A follower of the Path should embrace the life he is given and learn the lessons he is meant to learn from it, resisting the temptation to rise above his station or change his lot in life. For the Inspired, this system accomplishes many ends. It encourages citizens not to question their roles in life — spiritual advancement is the goal, and only by following the path set forth by the il-altas (as announced by the Inspired) can such advancement be attained. It also allows the Inspired to fail without shattering their status in the eyes of the people. The Inspired are mortal vessels of godlike beings, not actual gods, and any defeats or setbacks are the fault of the vessel. Finally, it contains just enough truth to weaken any attempts to expose the true nature of the quori. The Riedrans know that their rulers are possessed by outsiders, and using banishment to drive out the possessing spirit proves nothing aside from the fact that the exorcist is a foul being to challenge the noble il-altas. Since most Riedrans fear or at least distrust magic, they are unlikely to accept the evidence provided by detect evil or similar spells. Riedrans are warned to beware of the altavars, spirits that have fallen off the Path of Inspiration. These beings suffer eternal torment and assuage their pain by corrupting and torturing others. The precepts of the Path teach that the “gods” worshiped by other cultures are in fact altavars, and that these dark spirits are also the source of arcane magic. As a result, Riedrans are taught to fear and despise arcanists and priests of other religions. No temples have been erected to the Path of Inspiration; the holiest sites are the palaces of the Inspired and the hanbalani. On days of celebration, people often gather around the nearest monolith to join their thoughts (in the process, unwittingly channeling more of their spiritual energy to Dal Quor). Priests of the Path of Inspiration are usually experts, charged with maintaining discipline and morale among the people of their communities. Only the most loyal priests are entrusted with divine magic. Inspired can’t actually grant spells, but they can certainly eliminate clerics whose devotion to the state is in question. As a result, true Riedran clerics and adepts are usually trusted envoys of the Inspired, often working with the military or the Thousand Eyes.
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