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==Basic Race/Class== The Basic D&D version of Phanatons appeared in Dragon Magazine #188, as an appendix to that issue's copy of [[The Voyage of the Princess Ark]]. Spanning 9 levels, the Phanaton racial class is divided into two versions; the Common Phanaton and the Phanaton Shaman. ''Common Phanaton'': ::Level 1: 0 XP to reach, 1d8-1 Hit Dice ::Level 2: 1,800 XP to reach, 2d8-2 hit dice ::Level 3: 3,600 XP to reach, 3d8-3 hit dice ::Level 4: 7,200 XP to reach ::Level 5: 14,400 XP to reach, 4d8-4 hit dice ::Level 6: 28,800 XP to reach, 5d8-5 hit dice ::Level 7: 56,600 XP to reach ::Level 8: 112,200 XP to reach, 6d8-5 hit dice ::Level 9: 225,000 XP to reach, +2 hit points ''Phanaton Shaman'': Phanaton Shamans can cast [[Druid]]ic spells, but require a minimum of 12 Wis and 12 Cha to do so. If using the ''Wrath of the Immortals'' ruleset, Phanaton Shamans can devote themselves to one of the three Immortals they worship; shamans of Ui can ''Move Silently'' and ''Hide in Shadows'' as per a [[rogue|thief]] of equal level, but only in the trees; shamans of Mother Earth can ''Speak With Animals'' like a [[Mystic]], and shamans of the Huntsman add Tracking and Alertness to their skill list. ::Level 1: 0 XP to reach, 1d8-1 hit dice ::Level 2: 3,000 XP to reach, 2d8-2 hit dice, can cast 1 first-level spell per day ::Level 3: 6,000 XP to reach, 3d8-3 hit dice, can cast 2 first level spells per day ::Level 4: 12,000 XP to reach, can cast 2 first level spells and 1 second level spell per day ::Level 5: 24,000 XP to reach, 4d8-4 hit dice, can cast 2 first level spells and 2 second level spells per day ::Level 6: 48,000 XP to reach, 5d8-5 hit dice, can cast 2 first level spells, 2 second level spells, and 1 third level spell per day ::Level 7: 96,000 XP to reach, can cast 2 first level spells, 2 second level spells, and 2 third level spells per day ::Level 8: 200,000 XP to reach, 6d8-5 hit dice, can cast 2 first level spells, 2 second level spells, 2 third level spells, and 1 fourth level spell per day ::Level 9: 400,000 XP to reach, +2 hit points, can cast 2 first level spells, 2 second level spells, 2 third level spells, and 2 fourth level spells per day Both normal and shamanic phanatons can climb to levels higher than 9th at a cost of 300,000 XP per level, and gain +2 hit points each time they gain a new level. Constitution bonus to hit dice only applies for levels 1-8. Regardless of racial class, all phanatons gain the Glide, Flight and Pass Plant abilities at level 1, 4 and 7 respectively. ''Glide'' allows a phanaton to move forward horizontally when they jump, covering a distance equal to three times their starting height at a rate of 50 feet per round. A gliding phanaton cannot fight, cast spells, or otherwise do anything that would require the use of its hands; it has to keep all four limbs spread in order to catch the wind. For every 100 cn of weight they are carrying, a phanaton's gliding rate is slowed by -20 feet per round. ''Flight'' is the ability of experienced, 4th level phanatons to catch updrafts and the wind to propel themselves back up into the air, gaining 10 feet of altitude for every 60 feet covered in normal winds (or for every 30 feet covered in strong winds). ''Pass Plant'' is the magical ability of all 7th level phanatons to emulate the druid spell of the same name, which they can do 1/day. All phanatons have the following racial maximums for ability scores: 16 Strength, 15 Intelligence, 15 Wisdom, 18 Dexterity, 18 Comeliness, 18 Charisma. Common Phanatons receive -2 Str, -1 Int and +2 Dexterity at character creation, whilst Phanaton Shamans receive 2 Str, -1 Int, +1 Wis and +1 Dexterity at character creation. Phanatons suffer a -1 penalty to Charisma checks against humanoids and a -2 penalty to Charisma checks against humans and all demihumans other than elves. The phanatons have a natural AC of 9, with a +2 bonus to AC and all saving throws due to their small size and agility.
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